City Developpement Mod
This mod has two main purposes :
First, it aims at making city micromanagement more relevant by offering 38 new buildings in 7 mutually exclusive categories, providing terrain and race specific bonuses.
Second, it tries to make Tier I and II units matter more endgame. All units cost population according to their tier, putting a strain on city growth and making higher tier units less easily spammed.
Economy Buildings
Tier I (Efficient Governor)
– Food buildings (wheat farm, paddy fields, fisher, shepherd, hunter, mushroom farm and scavenger)
– Production buildings (lumberjack, stone quarry)
– Structure bonuses (Monastery, Library, Obelisk, Marketplace, Labor camp and Grave digger
Tier II (advanced city management)
– Sawmill, Stonemason, Mill, distillery, curing, slaughter house
– University, bank, foundry and Henge
Military Buildings (Efficient commander)
– Weapon Forges (balance, lava, winter, blood, heaven, poison, storm)
– Military training (Tanner, Armory, Field Hospital, Summoning circle, Bowyer, Warmount breeder, Military academy)
CHANGE LIST
Fixed bugs, had no time to tweak values.
Let me know if there are more bugs to fix.
Required DLC:
These DLC should be installed in order to use this item.
Golden Realms Expansion
Eternal Lords Expansion