Variants Arsenal

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Author: Dr. Acula M.D.

Last revision: 11 Oct, 2015 at 04:19 UTC

File size: 13.27 MB

On Steam Workshop

Description:

New Units Videos!
Rocket Launcher – https://www.youtube.com/watch?v=aD3CfJcAElU

Legionary – https://www.youtube.com/watch?v=sbw56JtA6t0

The Variants Mod adds an arsenal of new units to each class’s lineup, granting them powerful new tools to decimate their enemies. Each new unit does something radically different than the base units, and each class gains new playstyles as a result.

This is a work in progress, an as such tooltips and descriptions are not functional yet. Units and abilities ARE functional though, so feel free to download and give it a try. This mod will be updated regularly(especially on weekends) with new units, balance changes, and usability fixes. I *will* listen to and consider feedback, no matter what, so please feel free to comment or complain as needed.

Current Units:

Druid

Hunter – > Arcane Archer
Changes from a regular archer into a sniper with powerful single shots and Seeker

Hunter -> Skirmisher
Gains slightly boosted melee stats, and a short ranged attack that does more damage and can be used while engaged in melee. Also gains Throw Net.

Rogue

Scoundrel -> Alchemist
Loses many abilities in order to gain the deadly Alchemist’s Fire ability.

Assassin -> Swashbuckler
Loses Assassins’s Strike in order to gain Pass Wall and Sprint, along with some minor changes.
Also, human swashbucklers get fire pistol because Shadow Magic was a great game and lots of people requested it.(they’re more expensive though)

Succubus -> Time Witch
This unit is highly experimental. It has bonus vision range and invisibility, but loses a ton of HP and all of the succubus’s combat effects. Additionally, it can sacrifice itself to apply a 2 turn debuff to all enemy units, whcih makes them *significantly* faster and more powerful in combat, but much slower on the strategic map.

Dreadnought

Engineer -> Grenadier
Loses Fire Blunderbuss in order to gain powerful AoE grenades which cause bleeding and disorient enemies.

Musketeer -> Iron Legion
Loses Fire Musket, but gains a shield, melee damage, and fire blunderbuss.

Cannon -> Rocket Launcher
Loses Fire Cannon
Gains Rocket Barrage, a new ability which fires rapid volleys of rockets over an enemy area, ignoring cover but doing no damage to walls.

Theocrat

Martyr -> Monk
Loses ranged attack and absorb pain, but gains ki blast, and martial arts.
Ki Blast is a new ability which nukes in a short range for spirit damage, and consumes no action points.

Crusader -> Vanguard
Gains a powerful aura which effectively blesses all adjacent units.
Loses a lot of melee damage.
Type changed to Support.

Evangelist -> Faith Healer
Loses Turn Undead
Loses Convert
Gains Spirit Ray
Gains Channel Energy(Large AoE Heal with no cooldown but low base healing rate.

Warlord

Berserker -> Feral Berserker
+4 damage, but has a chance after each attack to go berserk, becoming equally dangerous to friends and foes alike.

Mounted Archer -> Heavy Cavalry "Cataphract"
MANY changes to the unit. Ranged attacks are switched to the much weaker heavy crossbow. Loses sprint and 4 movepoints, but gains Martial Arts, Tireless, Armored, and a slight bump to stats.

Phalanx -> Legionary
Type changed from Pikemen to Infantry
Loses 1 defense
Loses Inflict Crippling Wounds
Loses First Strike
Loses Pike Square
Loses Polearm
Gains Throw Pilum, a ranged attack which reduces enemy armor.
Gains Tireless
Gains Lock Shields, an ability which causes the unit to defend and give +1 armor to each adjacent Legionaries

Sorcerer

Apprentice -> Conjurer
Loses most of its abilities, but gains the ability to summon "Lightning Sprites" every round. Lightning Sprites will decay after 3 rounds. Sprites hit for lightning damage in melee, are incorporeal, are permanently hasted, and have a small mini chain lightning spell they can use.
They also gain "Bestow Star Blades", which grants the star blades buff to a unit once per battle.

Phantom Warrior -> Mage Slayer
Has many stat changes, which make it much weaker to physical and much stronger against elemental. It also gains 3 new abilities, which involve the manipulation of buffs and debuffs to power itself up before releasing a devastating wave of magical energy onto enemies.

Necromancer

Reanimatory -> Bone Weaver
Loses Inflict Despair
Loses Raise Corpse
Loses Ranged Attack
Gains Summon Unstable Cadaver, which generates a cadaver for the duration of the battle without needing a corpse. This cadaver will disappear after the battle ends.
Gains Stitch Cadaver, which generates cadavers at the cost of maximum hp.
Gains Death Pulse, which sacrifices a friendly undead unit causing it to explode for high damage to living creatures while healing undead.d

Banshee -> Desecrater
Loses Wail of Despair
Loses Phase
Gains Desecrate. A new ability which grants all nearby undead bonus damage and massive spirit resistance for one turn. This ability also employs custom particle effects for the ability itself, and for desecrated units.

Changelog:
10/11/15
Added a new Unit: Faith Healer
This Evangelist variant loses Turn Undead and Convert, but gains a spirit rays and a new ability, Channel Energy.
Channel Energy is an AoE heal which only heals for a small amount, but has a massive AoE allowing it to sustain extremely large forces.

10/9/15
Arcane Archers now have a custom effect on their arrows.
Several other small particle effect adjustments.