Additional encampment and regional specialty buildings (all versions)

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Author: lilunxm12

Last revision: 6 Feb, 2016 at 21:50 UTC

File size: 181.17 KB

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Description:

This mod works for original, RoTS and FoTS.

UPDATE: barracks now improve 5% reload speed for infantry units

This mod allows building second encampment and regional specialty buildings in normal slot (bug free!)

The second encampment will require tech military form to build (strategy of defence for ROS).

To build regional specialty buildings in normal slot you will have to build a construction site(requires tech heaven and earth/strategy of attack for ROS) first. Dismantling those buildings will result an empty slot, which isn’t the same behavior as those dedicated regional specialty. (and that’s why I created this mod. previous available mods all have a major flaw that once you build a regional specialty in normal slot, you are no longer able to remove it. And AI loves doing so!)

Resource benifits are removed from those building to avoid making resource cheap.

This mod also allows you to build unlimited faction unique buildings, but note that you still need christian to build nanban quarters.

WARNING:
Because this mod creates new building chains, saved game(under this mod) is not compatible with unmodded game or any other modded version. To be specific, you must make sure there’s no second encampment or additional regional specialty built in any city if you want to remove the mod or transfer the save game to another computer. If any additional building is present without this mod, the game will crash when you load the saved game.

Credit:
inspired by Radious Buildings Mod (http://www.twcenter.net/forums/showthread.php?440837-Radious-Buildings-Mod-!!!!-%28RotS-and-FotS-versions%29) and How to Create an Area of Recruitment (http://www.twcenter.net/forums/showthread.php?450334-How-to-Create-an-Area-of-Recruitment)

Used PFM 3.5.2 to create it.