V-Mods: ECCH – Invasions

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Authors: Varegi, El Ramirez

Last revision: 31 Aug, 2019 at 08:11 UTC

File size: 404.76 KB

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Description:

V-Mods: Epic Cataclysms and Cosmic Happenings – Invasions

About:
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I made this for myself and a friend, but anyone is free to use it.

For the loremongers: The names and descriptions of heroes/units and invasions are most likely not very lore-friendly, I’ve tried to add some decent descriptions to everything though.

Adds new invasion type cataclysms/happenings, also adding some customized vanilla units for the events. Does not touch vanilla units, all custom units are modified copies.

This mod doesn’t include any custom scripting, everything is done in a simple way of copy-paste-edit from the games’ own resources, which means any serious problems should be the result of mod conflict (unlikely) or a weak computer that can’t handle the amount of mongols raiding your capital.

Game Stages:
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Added a Game stage "End Game" from turn 1001 to 10000 for convenience and in case games go past that, there’s some possible action there as well. This doubles as a way to have invasions that can happen only through the cataclysm boxes in "shorter" games. The vanilla Game stages end at turn 1000 so no happenings would come after that normally.

Normally game stages go as follows:

Easy
Early 3-49, Mid 50-80, Late 80-1000

Normal
Early 3-34, Mid 35-64, Late 65-1000

Hard
Early 3-19, Mid 20-49, Late 50-1000

The mod does not touch these values.

Content/Changes:
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Previously mentioned addition to Game Stages.

Changes to original invasions:
– Max units / stack spawn cap raised from 4 to 6.
– Stack / area raised from 1 to 2
– Stack strength raised from strong to very strong on a few of them.

Mod added invasions: (Currently 22, details below)

Mid Game to Late Game: (3)

– Goblin Swarm:
A lot of Tier 1 goblin stacks.

-Spider Brood
Some random amounts of spiders led by stronger spiders.

-Snake Epidemic
A fair amount of mixed snakes, each stack should have 2 stronger ones.

Late Game only: (10)

– Goblin Horde:
Goblin hero + stacks of Tier 1-3 goblin-related units.

– Mongol Invasion:
Human hero + many full stacks of human horse archers.

– The Empire Strikes:
Halfling hero + stacks of warlord/theocrat -halfling Tier 1-3 units.

– Rise of the Bonelord:
Tigran hero + strong stacks of death bringers and bone themed Tier 1-4 units.

– Dragon Awakening:
6 random dragons / area. (no bone- or golden dragons)

– Pharaoh
A Tigran hero accompanied by a custom Tigran Pikeman and a fairly strong entourage of vanilla units. + Tigran warlord Tier 1-4 units.

– Ice Queen
Frostling Hero (big surprise) with a strong custom Frost Giant bodyguard + stacks of warlord/sorcerer -frostling Tier 1-4 units and Frost elementals.

– Elemental Gates
Elf hero accompanied by Earth, Air, Fire and Frost elementals and a special Horror (vanilla) + randomized stacks of elementals.

– Night of Horrors
Random horrors spawn, led by one of 2 possible Eldritch ones (yes)

– Orcish Horde
Orc version of the goblin one, orcs should be stronger though.

Late Game to "End Game": (8)

– Angelic Army:
Strong Elf hero with 2 custom angels and extras + 3-6 angels / area.

– Falling Angels:
Strong Elf hero with 2 custom fallen angels and extras + 3-6 fallen angels / area.

– Death Awaits:
6 Dread Reapers / area. A custom Reaper as boss, accompanied by a hero with nice loot. (The custom reaper should be quite overpowering, or rather unbeatable in most cases)

‘The five Old Gods’
All are accompanied by their own Draconian Theocrat hero, that carries some powerful items. (all have their own separate happening) They are all named and made to be almost as strong as the custom reaper. They can usually be defeated with an overwhelming amount of units and a good strategy, but that is not guaranteed when they are gold medal or higher.

1. Vlathar
A strong Golden Dragon. 1 custom generic golden dragon / area.

2. Murtagh
An extremely strong Fire Dragon that is highly resistant to physical damage. 1 custom fire dragon / area.

3. Ygrandul
A powerful Frost Dragon that quickly becomes immune to projectiles. 1 custom frost dragon / area.

4. Bazerak
At first a weak Obsidian Dragon, but if allowed to level up will become the strongest of all five of them. 1 custom obsidian dragon / area.

5. Kalgaroth
A necromancer Bone Dragon, accompanied by 4 weak custom bone dragons in addition to the Theocrat hero. 1-6 custom bone dragons / area.

"End Game" only: (1)

– Grand Harvest
You know that custom reaper from before? Yeah, 1 / area of those. You’re welcome.

Compatibility:
If something is removed by another mod or if names of unit sets / group sets or any other way that stuff is referenced etc are removed/changed then there is a possiblity of collision.

Incompatible with Tasty Buttcreams "Chivalrous Intentions" due to how unit spawns are handled in the mod. Specifically so far Goblin Horde has been reported to crash the game using this mod. I have uploaded a separate version of this mod (v1.5) without Goblin Horde. It should be compatible with Chivalrous Intentions.

Download
Required DLC:

These DLC should be installed in order to use this item.


Golden Realms Expansion
Eternal Lords Expansion