Tactical Rework – Halflings

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Authors: Terashi, Sëhan, Horus

Last revision: 29 Aug, 2017 at 16:21 UTC

File size: 738.81 KB

On Steam Workshop

Description:

My Tactical Rework series aims to improve races that feel inconsistent or somehow lacking in flavor. Although I don’t consider the halflings weak, they do feel very snowball-dependent: if you have a bad start, you’re probably doomed. Their physical weakness (and subpar stats) makes them very vulnerable, especially in the early game, and their ‘lucky’ ability is too unreliable to compensate for this. However, just removing their physical weakness would make ‘lucky’ incredibly OP, not to mention that many people consider it one of the most frustrating things in the whole game.

This rework removes both lucky and physical weakness, slightly buffs the base stats of halfling units (though they’re still puny compared to the tougher races) and gives each unit a gimmick or special ability, capitalizing on the halflings’ resourcefulness to create a diverse and colorful gameplay. Economy-wise, their cities generate a little less gold due to their carefree disposition, but make up for this with extra population growth.

All in all, their gameplay should feel much more strategical and fun now.

Documentation:

Looks like Steam is not allowing google docs links anymore. I’ll try to find a way to circumvent this, but for now it looks like the only way to access the document is to copy-paste the link into your browser :/

https://docs.google.com/document/d/19h5WKmr6bLb8rELeQlA-5JEk67LKkXR1h7gmMCCpwWM/edit?usp=sharing

Compatibility:

This mod makes changes to the halfling race settings, halfling governance, halfling racial units and all halfling class units. If you’re using a mod that alters those resources, the conflicting entries will likely be overritten (but only the conflicting entries). Other than that, it should be compatible with just about every mod out there. Let me know if you find any issues.

Changelog:

– v1.0: We exist and have been playtested.

– v1.1: Minor hotfix.

– v1.2: Balance changes.
– Unit experience penalty removed. Storehouse and Embalmers’ Guild discount removed.
– Halfling cities now generate -10% Gold, but have +10% Population growth.
– Adventurer no longer has full-ranged damage progression with ranks.
– Nightwatch and Farmer +1 melee damage and +2 hp. Brew Brother +2 hp.
– Nightwatch now has Throw Net (melee range) in place of Hurl Net (3-tile range).
– Farmer now has 20% Blight protection and gains Defender on veteran instead of Throw Filth.
– Jester +4 melee damage (from 6 to 10 base) and is now Armored.
– Brew Brother now starts with Minor Bard Skills, gains Drunken Breath Potion on veteran and Steal Enchantment on elite.
– Tier 1 military governance now also affects Archer units. Quick Learner replaced with +1 Physical damage.
– Tier 1 necromancer economic governance now also gives +10 Gold production.
– Minor changes to some class units.

1.3. Fine tuning.
– Nightwatch gold cost increased to 60 (from 55), since Throw Net is fairly powerful on a starting unit.
– Farmer now has Plains Foraging and no longer requires Warhall, making it better as an early game unit. Melee damage reduced by 1. Throw Chicken damage reduced to 9 (from 13), resist check difficulty increased to 11 (from 6).
– Jester gold cost increased to 90 (from 80).
– Brew Brother base melee damage reduced by 1. Throw cleavers damage reduced by 1.
– Tier 1 military upgrade now gives +4 Speed and +5 health to Archer, Irregular and Support units. No longer gives physical damage. Halfling Hunter and Shaman speed reduced to 28.
– Fixed language strings.

1.4. Mid-late game balance changes.
– Eagle Rider speed restored to 36, base damage increased by 1. Tier 3 military governance damage bonus reduced by 1.
– Halfling Bard and Monster Hunter damage progression tweaked for better ranged attacks. Monster Hunter now only gains Minor Bard Skills at silver medal.
– Tier 5 military governance now also grants Defender. Physical damage bonus now also applies to any ranged attacks the affected units might have, such as Throw Chicken and Fire Pistol.
– Tier 1 economic governance’s city happiness bonus increased to 100 (from 75).
– Fixed tooltip for Throw Chicken (was displaying the old resist difficulty).

If you find any bugs or issues, please report. Let me know what you think after giving it a couple of tries.

* If you would like to translate this mod (or any of my mods), please add me on steam and PM.

* For my Goblin Rework mod, see: http://steamcommunity.com/sharedfiles/filedetails/?id=875086885

* For my Draconian Rework mod, see: http://steamcommunity.com/sharedfiles/filedetails/?id=880874765

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Required DLC:

These DLC should be installed in order to use this item.


Golden Realms Expansion
Eternal Lords Expansion