Ayalin Premium Sorcerer Mod
This mod is focused on improving the Sorcerer Class game experience and contains:
– Since 2.0, a fully reworked hero skill tree as well as various compatibility improvements and balance tweaks. See the discussion topic here for all the new hero skill changes : https://steamcommunity.com/workshop/filedetails/discussion/1849210970/3639496710963703518/
– One new regular Sorcerer unit, the “Grand Master” (Tiers III), which is a strong mounted Support Unit with three new abilities, Arcane Missile, Master of the Elements, and Arcane Repulsion. It has 9 variations for the 9 races of the game with slightly different abilities and bonuses.
– Two new summoned units attached to the spell “Summon Fantastic Creature”, the “Cosmos Watcher” and the “Cosmos Guardian”, both of them coming with a new ability, respectively Astral Gaze and Astral Guard.
– One new Battle Spell, “Displacement”, which will randomly teleport a target on the battlefield and inflict her the new “Astral Shift” status effect.
– Two new Empire upgrade, “School of Regeneration”, which will allow your support units to heal magical summoned units, and “Cosmos Resonance” which will reduce the mana upkeep cost of summoned units by 25%.
– One new building in Sorcerer cities, the “Planetarium”, unlocked by Cosmos Resonance Skill, giving extra mana & casting points and giving a new ability to units summoned in the city domain, “Benediction of the Zodiac”.
– One new strategic spell, “Astral Revelation” which will give the “Benediction of the Zodiac” ability to regular troops up to the end of their next battle.
– A second new strategic spell, “Energy Transmutation” which will increase the mana income of targeted city at the cost of less gold income.
– Some balance changes, especially focused on reducing some research costs to make up for all the new content (but also increasing some others for game balance purposes, see mod change list), one new ability “Augmented Gravity” for the Apprentice Unit at Gold Rank (Floating was moved to previous rank) and the casting range of “Steal Enchantment” was increased to Medium Range.
– Many skills were also reordered and made mandatory to create three distinct branches of tech progression (see picture above).
– All the new content is translated in English and French only.
– You can also get the complete Mod change list in a discussion topic I created here:
https://steamcommunity.com/workshop/filedetails/discussion/1849210970/1637543304831895145/
– Did you enjoy this mod? Feel free to play my other mods, compatibility is guaranteed! 🙂
Mod focused on Leader Specialisations:
https://steamcommunity.com/sharedfiles/filedetails/?id=1760070090
Mod focused on defensive Buildings:
https://steamcommunity.com/sharedfiles/filedetails/?id=1841456974
Mod focused on strategical Hero upgrades:
https://steamcommunity.com/sharedfiles/filedetails/?id=1864942809
Mod focused on Mystical upgrades and buildings :
https://steamcommunity.com/sharedfiles/filedetails/?id=2814208650
Class Premium Mods:
Mod focused on the Rogue class:
https://steamcommunity.com/sharedfiles/filedetails/?id=1763432370
Mod focused on the Archdruid class:
https://steamcommunity.com/sharedfiles/filedetails/?id=1774260986
Mod focused on the Dreadnought class:
https://steamcommunity.com/sharedfiles/filedetails/?id=1789568568
Mod focused on the Necromancer class:
https://steamcommunity.com/sharedfiles/filedetails/?id=1807189966
Mod focused on the Warlord Class:
https://steamcommunity.com/sharedfiles/filedetails/?id=2818891793
Mod focused on the Theocrat Class:
https://steamcommunity.com/sharedfiles/filedetails/?id=2857139583
I hope you will enjoy the mod and if you really like it don’t hesitate to give me feedback about it, what you like / dislike and I will try to improve it progressively.
Required DLC:
These DLC should be installed in order to use this item.
Golden Realms Expansion
Eternal Lords Expansion