Fall Guy
The mascot from Fall Guys makes their appearance in Fraymakers. This bean is a slow, heavy-weight trap character, able to place and throw various objects to disrupt your opponent, as well as the ability to hit hard up close.
Fall Guy is a collaborative effort between SaltLevelsMax and Kactus Guy.
- Heavy hitter, giving him multiple KO options.
- Controls the stage with numerous projectiles.
- Excellent recovery tools.
- Slower than average character.
- Funny, but lackluster throw game.
- Can be KO’d by his own moves if damage is too high.

Throw one of three items, each with different speeds, damage, and effects.
Egg is a standard projectile that can be useful as a combo starter, Gold Egg is a slower version that deals higher damage and knockback, and Blast Ball rolls forward slowly before unleashing a high knockback, unblockable attack.

Dive, their most iconic (and pretty much only) move from the game. Fall Guy dives forward with a slight amount of control over distance, knocking back foes, and bouncing backward if done from a distance.

Summon Big Yeetus to knock back the bean (and anyone else that gets in the way). This is a recovery tool that’s usefulness scales with your damage as you’ll receive additional knockback the higher your damage is.Don’t hold any direction to be hit at a 45 degree angle, hold backwards to spike yourself, or hold forwards to be hit at an 80 degree angle.

Place a hexagon above you if grounded, or below you if in the air. This hexagon acts as a platform that disappears a short time after landing on it.

A two-in-one assist. On the ground, summon Fall Guy to grab and slowly walk forward with the opponent, allowing for follow-ups. In the air, Fall Guy dives, knocking back foes.

Art for this stage was done by the exceedingly talented NamelessVega, be sure to check out their other work as well!
The standard version of this stage is similar to Kalos from Ultimate, with a platform on either side, and walls that go straight down.
The hazards version adds 3 things into the mix: Two more platforms, all of which disappear for a time after stepping on them. Launch pads that hurt people and block the way. The slime gains a hitbox, blasting opponents away with high knockback.

There are several costumes that come with hats on top of the standard color change. These are all at the very end of the palette list, so just scroll backwards on the CSS to access them quickly.
Thank you to the following people for helping with coding, playtesting, and / or feedback:
PsnDth, Exo, Nuova, Peace, Sky, and DJN.