Anglican Rite
Currently, the mod only adds Anglicanism as a rite with the Pope as its head. It’s possible to break with papacy by standard creation of a new faith. However, I plan to add the possibility of "reform" through decisions, similar to what is done in Mozarabism, but for now, I’m not sure how to solve it technically. IF SOMEONE IS MORE KNOWLEDGEABLE THAN ME IN MOD CREATION AND WOULD LIKE TO JOIN, THEY ARE WELCOME!
For now, if you want to play schism:
https://steamcommunity.com/sharedfiles/filedetails/?id=3162066356
Why this mod?
I’ve always tried to create Anglicanism, but when I tried to base it on Catholicism, it didn’t quite make sense, because, for example, its holy cities were Rome or Cologne, and the head was called the Pope. It makes more sense to create Anglicanism based on Insularism; here, the holy cities are more appropriate. Still, if we want to create the head of the faith, it will have the title "arch-abbot" and their jurisdiction "Church Council" – better than in the case of Catholicism but still not quite right.
What does this mod do?
Anglicanism has its holy places, grants greater authority to the ruler, has its own Holy Orders if you decide to create them, and has its own head of faith if you choose to create a new faith based on Anglicanism – their title is Primate Archbishop and their jurisdiction "Anglican Primacy," referring to the primacy of the Archbishop of Canterbury in Anglicanism.
"Anglicanism is not part of CK3; it emerged later."
Yes and no, it depends on the perspective. Perhaps the name "Anglicanism" doesn’t entirely fit this historical period, but the British Church had its characteristics, and I haven’t found a more sensible name than Anglicanism, which simply means the English Church. Below I explain:
1. Of course, Anglicanism as we know it today did not exist, but even before the English schism, in Britain (meaning England and Wales), there were customs, saints, and liturgies distinct from those on the continent. There were legends about Joseph of Arimathea, who was said to be the first missionary; saints like Alban or Cuthbert were important but little-known outside the isles; double monasteries (gender mixed) were more common than on the continent, and kings had greater influence on the church, even after the Norman conquest, for example, William appointed his own bishops, and church had own liturgical rite – Sarum Rite
2. We have Insular Christianity in the game, which was indeed once a separate branch, but by 1066, it was only a local rite, a variation of the Latin church, yet it still exists in the game. The same goes for Mozarabic.
3. In 867, there was no schism yet; there was one universal church, and in the game, we already have Catholicism and Orthodoxy because differences in practices and liturgy existed earlier.
4. In the British Isles, there was Celtic Christianity, which we have in the game as Insular Christianity, but it mainly focuses on its Irish-Scottish branch, and there was also a British branch that differed slightly in certain details.
5. That’s the essence of this game, to change the course of history!
