Advanced Use Of Hand Grenades

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Author: Ibragim

Last revision: 9 Oct, 2024 at 12:18 UTC

File size: 19.97 MB

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Description:

The mod adds the ability to create a large number of different types of traps using hand grenades.
Traps are a frequently used method of inflicting damage on the enemy both during covert offensive actions and during defense.
Traps using hand grenades will help the player defend his position when he has no mines, help disperse a group of enemies, lure them out of cover or attack alone from several sides.

In general, the list of traps is as follows:

1) Tripwire grenade.
2) A trap on a door handle.
3) A booby-trap.
4) Corpse Trap.
5) Mining the wheel of a vehicle.
6) Mining the driver’s seat.
7) Remote explosive using grenade and mobile phone.
8) Afghan Tulip.
9) Anti-sapper Trap.

A detailed description of the mod can be read in the unpacked mod, and you can also get acquainted with all the traps in the Single Player >> Showcases

Options for the mod can be found in CBA Options

Some traps work both independently and by luring the enemy into them.
There are several ways to lure the enemy into a trap:

1) Throwing a stone.
2) Crying out for help.
3) Imitation of animal voices.
4) Calling a radio.
5) Calling a mobile phone.

General rules for mined objects on the ground and means of attracting attention:
1) The enemy can understand that he is being deceived and disrupt the player’s plans.
2) The enemy will not react to items on the ground and attempts to attract his attention if he is alert (in combat or stealth behaviour or is aware of the presence of an enemy nearby or his awareness coef is to high).
3) The enemy will not pick up things that he has (the exception here is weapons and magazines).
4) A mined item on the ground flies off to the side after the grenade goes off and cannot be used again.

This way the player can create a large number of combination traps. Some examples:
1) Place a tripwire and lure the enemy into it using a stone.
2) Turn on the phone on the ground and lure the enemy to a mined magazine.
3) Call for help by luring the enemy to a tripwire or a mined pack of pills.
4) Mine the radio, then turn it on and thereby force the enemy to come up and pick it up.
5) Drag a corpse, mine it and shout "Help!"
6) Set up a remote ED and lure the enemy to it by imitating the voice of an animal.

How to set traps:
1) All player actions are in the action menu (mouse wheel).
2) To throw a stone, you need to look at the place where the stone should fall. The maximum throwing range is 30 meters.
3) To place a tripwire, mine a door, an item on the ground, a wheel or the driver’s seat, you need to select a hand grenade to throw.
4) The tripwire and the trap item can only be set on the ground.
5) Everything can be disarmed and set again.

In order to make the enemy not look like a complete fool, the mod has an enemy awareness algorithm. In short, every time the player tries to lure an enemy into a trap, he and his comrades around him become more vigilant. Technically, this means that if the first trap works, the second will most likely work, and the third will most likely fail. And you will have to place your traps in a different place with other enemies, or wait a long time (or a very, very long time) for their vigilance to decrease.
Do not use traps in vain, do not throw stones without need, do not shout if you are not sure, otherwise the enemy’s awareness may reach such a level that you will hardly be able to influence anything.
The mod also has a trap learning algorithm, so don’t try to fool the same enemies with the same type of trap.

The enemy may not be fooled by traps in the following cases:
1) If he is in combat or stealth behavior.
2) If his awareness coefficient is high enough (he has already been tricked).
3) If his group has already encountered the same trap.
4) If he is running or walking (in some cases).
5) If he does not see the trap on the ground (in cases where he needs to see it).

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