Global Positions (CompleteSync)
The previous Global Positions mod, the maps between players are not completely synchronized, for example:
1. The player just joined the game, and the other players on the map have explored many places, but the newly added player cannot see the places explored by other players before he joined.
2. Player A is on the ground, and player B goes to the cave to explore. When player A enters the cave, he cannot see the place explored by player B before he enters the cave.
3. The player read the message in the bottle of the Crabby Hermit, and other players will not update the map like player A.
This mod solves these problems and can achieve complete synchronization. See the videos for a demonstration.
Bugs fixed:
1. Fix the far away point of interest bug in the original mod.
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Note:
1. The mod is implemented based on the mod Global Positions. In the previous version, I also used the codes from Global Positions -Remapped to sync the map. Please subscribe to them as a gesture of support (of course, the normal functioning of my mod doesn’t rely on other mods).
2. If there are bugs or other modification suggestions, please give feedback. I sincerely apologize for the recent bugs that have caused map loss. If you still lost the explored map in the newest version, please leave a comment.
3. Known issue: If you switch from the original global positioning to this mod in an old save file and immediately change characters, it can cause the loss of map exploration progress in caves. A temporary workaround is to visit the caves once before switching characters for the first time. I’m still investigating the exact cause, but for now, it’s best to use this mod in a new save file. Additionally, disabling this mod mid-game may also lead to map loss. If you need to disable this mod for some purposes like resolving mod conflicts, please make sure to back up your save file. Thank @超级麦旋风 for testing.
4. You may check the codes in Github[github.com]