SSL Fast Tap

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Author: Fast_Tap

Last revision: 24 Jun, 2024 at 02:47 UTC

File size: 1.26 MB

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Description:

Fast finally gets to fight… In Smash Land?.

Fast is a glass canon character with great moves but lacks in defense totally

Moves:
FTILT: Drags opponents with Fast pushing them.
DTILT: Fast stomps the ground pushing enemies up, or measure it well to hit when the rocks fall, hit when the rocks rise and you can jump in that momment.
UTILT: A multi-hit of pure fire

FAIR: Dragon breath, the far it hits, the further it sends
BAIR: Hit the sweetspot for extra damage, or use his windbox (NOTE: windbox will make the opponent regain their walljump)
DAIR: Fly a little bit upward to hit with a big ice attack, use it for combos or finishers
UAIR: Goes directly up, to then reach the sky and glide for a few seconds

NAIR/JAB: Create an element and place it on stage, depending the element, will depend their interaction with opponents, you can relocate it doing NAIR/JAB again.

Element proyectile:
Fire: Constant explosions that deal low damage/knockback, use it to keep opponents at bay.
Water: When is getting relocated, will push opponents away.
Wind: Pushes with windbox opponents, forcing them to play air, use it wisely
Rock: It’s relocated ontop instead, any enemy who gets hit when falling gets hit.

Note: Pay attention to the bar below Fast, tells when you can choose a new element or how much time’s left.