Rebel Farmers Expanded
This mod significantly expands and empowers the Rebel Farmers faction, making them a more formidable and dynamic force.
*Note: This mod is still in development, with more updates to come.*
*To ensure the mod works correctly, please reimport your save file.*
Main Features:
*New Game Start: Players can now start as a Rebel Farmer Recruit in the newly renamed "Training Camp" (formerly Fort Simion).
*Alliance with Anti-Slavers: The Rebel Farmers are now allies with the Anti-Slavers from the very beginning.
*New Roaming Squads:
– Outlaw Farmer Group (Weak): A small force of Outlaw Swordsmen, Outlaw Farmers, perhaps a bonedog, and some Rebel Farmer Refugees.
– Outlaw Farmer Squad (Medium): Led by an Outlaw Heavy, featuring Outlaw Swordsmen, Outlaw Farmers, bonedogs, 1 Anti-Slaver, and a few Rebel Farmer Refugees.
– Outlaw Farmer Elite Squad (Strong): Commanded by an Outlaw Swordsman Captain, with several Outlaw Heavies, Outlaw Swordsmen, Outlaw Farmers, animals like bonedogs and wild bulls, and up to 3 Anti-Slavers.
– Outlaw Farmer Army (Very Strong): Led by a Rebel Swordsman, featuring up to 5 Outlaw Swordsman Captains, Outlaw Heavies and Swordsmen, bonedogs, wild bulls, and up to 5 Anti-Slavers.
– Outlaw Farmer Elite Army (Elite): The most powerful force, led by a Rebel Swordsman Veteran, featuring the faction’s strongest units, including Rebel Swordsmen, Swordsman Captains, Anti-Slavers, and numerous Outlaw Heavies and Outlaw Swordsmen.
*Note: These squad strengths are measured from the player’s perspective when facing them alone with considerable strength. Against Samurai squads, only Outlaw Farmer Armies and above are capable of prevailing. When attacking fortified outposts like those commanded by the Slave Traders, only the Outlaw Farmer Elite Armies have a chance of victory.
*Expanded Faction: The Rebel Farmers have greatly grown as a Faction, having their own bars, stores, citizens, towns and outposts.
*Cities and Outposts:
– Drin is now the official capital of the Rebel Farmers.
– Ravaged Hamlets have been reclaimed as Rebel Farmer outposts, adding pressure to the ongoing war between the Holy Nation and the United Cities.
– New United Cities and Rebel Farmer outposts have been established, further expanding the conflict zones.
* Unique Dialogue: Several lines of dialogue have been rewritten to reflect the growing threat the Rebel Farmers pose and to adapt to the upcoming war campaigns.
Future Plans:
*Campaigns:
– Unique campaigns against the United Cities (UC)
– Campaigns targeting Slave Traders
– Campaigns against the player if they align with the UC
– Campaigns against the cannibals
*Dynamic Interactions: Fresh and unique interactions between the Rebel Farmers, Anti-Slavers, and other factions.
*Faction Relations: Continued development of the alliance and relations between the Rebel Farmers and Anti-Slavers.
*Bandits: More in-depth development of Vagrants and other bandit groups.