Espeon

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Author: Harron1

Last revision: 21 Oct, 2024 at 13:13 UTC

File size: 2.14 MB

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Description:

An Espeon cursed with always being forgotten. Savior of the Universe and inheritor of the power of Duality, Espeon now finds himself in a new world – where he has no choice but to fight in order to survive within the Aether.

Being a former Black Market assassin, Espeon fights carefully and critically. He uses psychic weaponry to strike his foes from a close range. Additionally, when conventional tactics fail, Espeon uses his Apex, Edge, and Dissonance Magic to catch his opponents unaware. Espeon is a well-rounded fighter. He is nimble in the air and on the ground, and has a variety of both quick and strong moves at his disposal.

Important Note: Espeon is an invention of mine, and is not representative of a standard Espeon. Apologies to those expecting the latter.

This Character is part of The Beginning, a story arc in which the Chosen 6 ascend to the Apex of the Universe to defeat Arceus. Espeon is a member of the Chosen 6.

This Character was released along the stage Laticorporation Tower, which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=3349042641

– Special Moves –

Neutral Special: Luminous Barrage
A technique Espeon inherited from SacredTwo. Takes a moment to charge, then releases five glowing bursts of Apex Energy in quick succession. Great for covering large areas, but may leave you vulnerable if used at the wrong time.

Side Special: Psychic Glaives
Espeon throws out two of his most iconic weapons – his psychic shurikens/glaives. Though they may not do too much damage, they’re quick to come out and allows Espeon to rush in for a follow-up.

Up Special: Chaos Berserker
A technique Espeon inherited from SacredTwo. Rushes diagonally upwards in a flurry of claw swings. The attack is so chaotic that it may not be consistent. But when all the hits land, your opponent is in for large amounts of damage and knockback.

Down Special: Dissonance Wave
Espeon reaches upwards and slams his paws into the ground, creating a field of dissonance energy that will stun whoever gets near it. Can be used to start combos or to finish your opponent with strong attacks.