Tomb Kings: Statuesque – Doomsayers Edition

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Author: Agemouk

Last revision: 17 Apr, 2019 at 21:04 UTC

File size: 288.77 KB

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Description:

This mod makes changes to the mass, weight and adds collision damage to Tomb King Constructs. It also increases the unit count of Necropolis Knights from 24 to 28. These effects taken together make the units more effective.

This mod is already included in the Exiles of Nehek Faction Overhaul mod. Please don’t attempt to use both or you will simply crash your client.

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Imagine a 50ft+ 50 ton+ animated stone statue Heirotitan walking through a group of swordsmen trying in vain to break it with their puny iron weapons. What do you imagine as it walks through them? Probably a few get crushed underfoot? Well, I did too, and I assumed that the larger Tomb King constructs all had collision damage… But I was surprisingly wrong when I looked at the game files. A 50 ton+ Warsphinx piledrivers into the size of infantry formations, but no-one is crushed and the only damage done is from its claws…. Yet a Chariot does the same, and you get collision damage.

This mod makes a series of changes to Tomb King statues weight, mass, and (for want of a better word) "heft" when smashing into the opponents troops. It should really be used alongside my AI bugfix mod (which is also in my main compilation mod) which changes some of the AI behaviors of these statues to make them more fearsome opponents (or, if you use Spectator Mode, more effective for you).

Mounts are also included in this. Chariot Mounts already have collision damage for Tomb King Lords and Legendary Lords, but this mod adds collision damage to Lord Warsphinx’s and Khalida’s Necroserpent mount.

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Required DLC:

These DLC should be installed in order to use this item.


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