Classical Releasables, Ideas and Fixes (ET Submod)
"Classical Releasables, Ideas and Fixes" adds 9 new releasable nations to the classical world portrayed in Extended Timeline, adds a new idea group for Celtic nations, adds two new nation formation decisions, and fixes dozens of vanilla country formation decisions to better fit into Extended Timeline.
New Releasables:
Celtiberia – Celtiberian culture, Druidist
Helvetia – Helvetian culture, Druidist
Noricum – Noric culture, Druidist
Phyrigia – Phrygian culture, Hellenic
Iberia – Iberian culture, Animist
Turdulia- Turduli Culture
Galicia- Gallaecian Culture (Not a new tag, just changed the primary culture in the beginning of the game.)
Localization changes:
The Kingdom of Iberia is now named Kartlii, to avoid confusion with this mod’s Iberia. Iberia is a Greek name applied to both people in the Iberian peninsula and to the Kingdom of Kartlii.
Requires More Missions: ET Redux:
Hippo – Punic Culture – Hellenic
Africa – African Culture – Hellenic
Celtic Traditions:
+10% Fort defense
+10% Cavalry/Infantry Ratio
Celtic Ideas:
"Romanization": +5% Discipline
"Slave Trade": +5 Production Efficiency
"Women in War": +10% Manpower Modifier, +1 Leader, Can recruit female generals
"Wanderers": +1 Colonist
"Embrace of Christianity": +2% Missionary Strength, +0.5 Papal Influence, +0.1 Fervor, 10 Patriarch Authority, +0.1 Faith Power
"Celtic Unity": +1 Diplomatic Relations, +1 promoted culture
"Celtic Authority": +1 Legitimacy, +0.5 Republican Tradition
Celtic Ambitions:
+20% Siege Ability
New nation formation decisions:
Soissons: Formed by a declining Rome that is on the verge of collapse. All non-italian Roman provinces are ceded to Soissons, and the player assumes control of Soissons. While Soissons’ chances of survival are slim, they are higher than Rome’s.
Gupta: Formed by the owner of Pataliputra upon reaching admin tech 10 and either being Magadha or owning 5 provinces. This decision will give the new Gupta Empire a large "Rise of an Empire" modifier, which will allow Gupta to rapidly expand and compete with other major Indian states. If the AI is able to take advantage of this decision’s buffs, I imagine a player could take greater advantage of it.
In addition, dozens of country formation decisions have been modified from vanilla to account for Extended Timeline’s new timeframe. Your immersion should not be broken by the formation of a modern tag in the year 600.
The following nations have received additional requirements to form that do not exist in Extended Timeline. All of these formations were untouched by ET, and this mod fixes issues with technology levels connected with these decisions.
Bharat
Brazil
Bulgaria
California
Canada
Cascadia
Chile
Colombia
Courland
Cuba
Ireland
Israel
Louisiana
Maya
Paraguay
Peru
Poland
Punjab
Spain (Also made some changes to AI logic to make AI more likely to form Spain when it can.)
Switzerland
Texas
UPCA
USA
Venezuela
Yemen
Greece
Morroco
Algeria
Tunisia
Requires Extended Timeline. More Missions: ET Redux is required to create Hippo and Africa.
Currently only localized for English.
Future changes:
Germanic ideas for Germanic Barbarian tribes without unique ideas. Currently, those nations receive German Ideas.
Thumbnail art was AI generated using img2go.com with the prompt "A band of celtic warriors carrying spears looking to the left with a sunset in the background. The painting has a color scheme similar to the Mona Lisa."
Required items:
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Extended Timeline — Steam Workshop
More Missions: Extended Timeline REDUX (1.37) — Steam Workshop