Daddy Europa MP 2
fml i typed all this out then steam glitched
Base Changes;
Merchant +1
Diplomat +1
Base Mana Gain +1
Natural Focus Modifier +1
Development Scaling Cost Down
Base Tech Cost 600 -> 700
Warfare Changes;
Artillery Bonuses vs Forts Maximum Up
Looting Speed Up
Cavalry Speed Up
Troops Needed to Siege per fort level reduced to 2
Diplomacy Changes;
AE Down across Board
Warscore Down Across Board
Demanding Cores have no more AE
Conquered Provinces without Cores or Claims have 90% Autonomy, Claims have less, Cores have 0
Maximum Vassalization size threshold up
Cost to demand Vassalization down
Cost to Release Nations or Subjects down
AI Changes;
+20% Development Cost Reduction and +2 Global Tax since AI is Acoustic
New Changes;
Dev scaling cheaper
Siege phases 20 days instead of 30
Army Professionalism drills faster
Development gives less Naval and Land Force Limit
07 28 2024
Buildings;
temple
tax_income set to 0.1
Cathedral
tax_income set to 0.2
University
local_culture_conversion_cost = -0.2
local_culture_conversion_time = -0.25
Courthouse
min_local_autonomy = -5
Townhall
min_local_autonomy = -10
Workshop
trade_goods_size = 0.1
Countinghouse
trade_goods_size = 0.2
FORTS
MORE EXPENSIVE
PRICES MULTIPLCATIVELY INCREASED
local_defender_dice_roll_bonus = 1 ADDED TO ALL LEVELS
IDEA – LESS FORTS, BUT MAKE THEM BETTER
MANPOWER PER DEV
250 -> 100
MORALE DAMAGE
REDUCED MORALE DAMAGE TAKEN BY RESERVES FROM 0.4 -> 0.1
WARGOAL TICKING SCORE
PER MONTH UP FROM 0.4 -> 2.5 MAXIMUM OF 50 WARSCORE
REBEL SUPPRESSION
5 MAX -> 15
REDUCE INFLATION
75 -> 25
MERCANTILISM
100 -> 50
REDUCE WAR EXHAUSTION
75 – > 50
AGRESSIVE EXPANSION;
0.5 PER DEV -> 0.45
RETURN CORES
0.1 -> 0.01
FORM PU
0.1 ->0.05
BECOME VASSAL
0.3 -> 0.1
TRANSFER VASSAL
0.2 -> 0.05
Aug 30;
Barracks – Now provide flat Manpower Bonus as well
Regimental Camp – Now provide recruit speed, and later Flat Manpower Bonus too
Ramparts – Garrison strength up when sortie or when assaulted