Dynamic Faith Conversion

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Author: Tyrannys

Last revision: 9 Oct, 2024 at 19:06 UTC

File size: 54.13 KB

On Steam Workshop

Description:
Discord[discord.gg]

Have you ever wondered why the religion of provinces does not change dynamically even if the same country has owned a province for hundreds of years? This mod enables such dynamic faith conversions.

Is it compatible with other mods and saved games? What about achievements?

Since no existing files are changed, the mod should also be compatible with any other mods used. It will also work with any religions added or altered by other mods.

While using this mod no achievements can be earned.

The mod can be turned on and off in any saved games without any issues. The save might be marked as incompatible by the game afterwords, but it can be loaded and played without any problems.

How does it work?

If a province suitable for a religious conversion exists, an event will be triggered. After some time, the culture of a province will change to the owner’s religion The MTTH will normally be between 8 and 15 years for changing to the owner’s religion. However, the MTTH can be much higher or lower depending on the exact conditions. The owner can always prevent this change which will in return grant some small temporary bonuses.

To trigger the events, the following conditions must be met

  • The religion of the province is not currently changed by force
  • The province must be a core province of the owner and has to be under his control
  • The province has to be free of separatism and must not have an autonomy value above 80
  • At least one neighboring core province of the same owner, which is also under the owner’s control, must have the religion to which the current province will change

The MTTH after those conditions are met is reduced by

  • The province is completely surrounded by provinces of the owner’s religion
  • The province is in the same area as the owner’s capital
  • The ideas Adaptability and the effect Inquisition
  • A tolerance towards the religion of the province of at least 2
  • High prestige (above 89) but only if the stability is also at least 2
  • Being a coastal province
  • Some buildings: market places, trade depots, stock exchanges and universities
  • The owner being a colonial nation

The MTTH is increased by the following

  • If the province is the last province of that specific culture
  • The ideas Local Nobility and Religious Toleration
  • Local autonomy, the steps are: 5%, 10%, 15%, 20%, 30%, 40%, 50%, 60%, 70%
  • Being granted to an estate (this will increase the MTTH only slightly)
  • Development below 7 — except for hordes if the province is located in a plain like terrain — or above 15, steps: 16, 26, 46
  • Harsh terrain: glacier, hills, mountain, jungle, marsh or — if not a horde — savannah, desert and coastal desert
  • The government type enlightened despotism if the culture of the province is an accepted culture
  • The province being part of a trade company

Additions
  • A decision that will allow you to spend 1 years worth of income that will increase the overall factor by 0.75 This changes the normal amount of 8-15 years to 6-11 years

Notes
  • A lot of the code used in this project was originally from Dynamic Culture Conversion I recommend heavily looking into that mod as well as I believe they pair relatively well together
  • There are some differences between Dynamic Culture Conversion and Dynamic Faith Conversion, one of these being the amount of time taken, since its expensive to change the culture of a province but not to change the religion, I decided it would be best to reduce it to only 10 or so years that way if you’ve conquered a lot of land you can easily let the mod pick up some of the slack

Mod Source[gitlab.com]