Better Beastmen [Remake]
Hello, everyone. Once again, it is I, your favorite talentless hack. This time, I am reviving an old utility mod for the beastmen designed to reduce the frustration of playing Beastmen via some simple changes to a few of the building chains.
Original found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1191029910
The mod makes an effort to reduce the problems suffered by beastmen via a few changes used by the original mod to improve beastmen’s sustainability, as well as some additions that help catch the beastmen up to the power creep introduced in the past two years.
Main horde building:
Increased to 2/4/6/8/10 horde growth
Income increased to 100/200/300/400/500
Replenishment added to chain: 4/8/12/16/20% (unfortunately, Attila’s unrestricted replenishment effect does not work in WH2)
+1 factionwide hero/lord recruit rank added to T5 horde building.
Minotaur chain:
+1/+2 Gorebull capacity added to T4/T5 of the chain
Wizard chain:
+1/+2 Bray-Shaman capacity added to T3/T5 of the chain
Strategic:
Encampment stance for both chaos and beastmen set to 0% movement cost.
Horde growth costs for chaos and beastmen set to 0.
Additional horde growth costs per horde for chaos and beastmen set to 0.
Should be compatible with most mods. Save game compatible.
Do yourself a favor
.
https://github.com/Kaedrin/warhammer-mod-manager/releases
I will not support issues caused by CA’s garbage tier mod manager.
Blood-Grounds – Allows beastmen to set up outposts like Wood Elves. Greatly reduces the frustration of beastmen campaigns ever since the campaign AI was improved ages ago.
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1645154928
Deco’s Expanded Roster – Beastmen: Adds a few utility buildings and several units, as well as a few minor changes to the faction to make the faction less flimsy.
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1201392754
Warhammer, unlike Attila, does not have an unrestricted replenishment effect type for horde replenishment. As a result, Beastmen and Chaos still need allied territory to improve replenishment. This can be remedied with an Occupation mod such as Blood-Ground or Chaos Towers.
Q: Does this work with <insert mod here>?
A: Probably. Not my problem if it doesn’t.
Q: Will you make a version for <insert mod here>?
A: No. Do it yourself.
Q: I found a bug!
A: That’s not a question, Billy. Put as accurate a description of the issue and situation in which it occurred below and it’ll get looked at Soon™ if it’s a plausible issue within the scope of this mod.
Q: Can I use X in another mod?
A: Knock yourself out. The idea of intellectual monopoly is so 1715 AD. Just be sure to give credit where credit is due, and let me know (if you’d be so kind).
I’ve restored and expanded a few other overhauls as well as made a couple of my own.
Check them out here: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=594570
If you enjoy this mod, make sure to
It improves mod visibility