Win Butler’s SFO Mega Units (horde units, elite units, lord specific units etc)
Welcome back people! I made a big thing this time.

After playing the great mod Closer To Tabletop while waiting for the last major SFO update, there was a particular feature of that mod I really enjoyed, namely the horde units implemented for each race! Naturally, I wanted something similar for SFO, so I started working on this and made it from scratch over the past few months.
What this mod currently contains is larger (usually 2x) variants of pre-existing rank and file, bread and butter units. Most of the time, their base stats are exactly the same but with a higher charge bonus from the added mass and an occasional additional attribute like expendable for example. But, generally speaking, their stats are the same and they will benefit from the same buffs and debuffs as their original unit. There are some units for each race, except for the Wood Elves.
Without further ado, here’s some more info!

1. If you have some criticism, is it constructive, useful, factual and doable? If not then please don’t start.
2. Is this an actual problem or just my personal opinion?
3. Can I fix this myself?
4. Is your question "can you do X for me"? Then the answer is always no.
Here’s a few simple ones I figure I may as well get out of the way my self, but if you think of others, just drop ’em in here.
A: I could, but I definitely wont. It’s a lot of work and it’s not something I’m going to dedicate time to doing. If someone else wants to, go nuts. You have my blessing, just give me credit.
A: It’s possible there may be some unbalances here, so if you do have some problems with that, try and describe the context as much as you can so I can find out what you mean (unit, buffs, terrain, etc).
A: 
A: I’m aware of this. I will fix this in due course. In the meantime, stop playing as a homeless geriatric crocodile.
Some mods I really recommend using for this to achieve the visual results seen in the screenshots are:
