Diplomacy Mega Factions 2
This mod creates 3 superfactions in the game through affinity / aversion and other elements.
This mod contains very specific data and the AI has been modified to use its diplomacy in a more consistent way to match the purpose of this mod, while its predecessor just trended.
MF1
Empire
High elves
Wood Elves
Kislev
Teb
Bretonnia
Dwarf
Lizardmen
MF2
Dark elves
Savage Orcs
Greenskins
Skaven
Tomb kings
Vampire coast
Vampire counts
MF3
Chaos
Beastmen
Norsca
General changes
-The main system of the mod has been reinforced to improve consistency especially in the section of the third super faction.
-The impact of gold in treaties has been modified, asking for gold generates a huge rejection, offering gold in treaties has also seen its impact reduced.
-Forming confederations is easier since the army ratio has been reduced (In general, the mod tries to reduce the number of factions on the map).
AI diplomacy priorities have been changed. I’ll comment on some of them.
-Faction A dislikes B: breaks more treaties, declares more wars, offers less peace
-Faction A likes Faction B: Form more confederations, make more treaties, break fewer treaties, they will always accompany you to war.
I recommend using AI Declares War on Each Other More Updated.
Known issues
These mega factions can conflict with their campaign objectives, I usually use it when I play world domination but they can also use Victory Conditions Overhaul 2 – Framework and Victory Conditions Overhaul 2 – Main Mod It even has more mods to generate other types of objectives
Having so many allies will greatly increase your turn time if you want to see all of your allies’ moves.
Use only one of my diplomacy mods
If you use an invasion mod with this one I recommend Super Chaos Invasion EN/FR UPDATED
–Collection of gameplay mods
–Visual collection
–Collection menus and improvements
–All my mods