Aftermath Ace Medical V2.6
ACE Medical mod for the Aftermath Mod.
-Tutorial-
Med-X = Morphine.
Psycho = Epi.
Jet = Adenosine
Slasher = Increases HR slightly higher than Epi but reduces pain as well (not as much as Med-X).
Weapon Binding Ritual = HR settings of epi but pain reduction of Morphine but only stays in system for 40 seconds.
Cyanide = A pill you take via head and it will instantly uncon you and send your heartrate to ungodly low numbers.
Bandages in order of effectiveness Low to High.
– Healing Powder (high reopen chance)
– Duct Tape (medium reopen change)
– Stimpak Auto-Inject (Stimpaks have no reopen chance)
– Stimpak
– Super Stimpak (has placeholder model untill super stimpak is modeled).
IVs
Blood = Works exactly like ace blood
RadAway = Plasma
For those of you who dont know Blood if enabled can spoil over time while plasma doesnt.
Advanced Treatments
Doctors bag = Surgical Kit
First Aid Kit = Personal Aid Kit
Roadmap
1.0 – Release.
1.5 – Sound update, intergration into Irish ACE Compat, Adding Doctors bag + First Aid Kit aka surgical and personal aid kit.
2.0 – Alcohol Update.
3.0 – Model Update (replace default game models if they are needed).
4.0 – Effect update ( Give Chems some what lore accurate effects when used that apply in game).
*Credits*
Robb from the A2 Operation Trebuchet Dev Team for helping me SO MUCH with configing.
Irish the dev for the Irish Aftermath ACE compat mod for more config help.
SSgt Buck from NCR unit for the screenshot for the main photo.
El Tyranos from IFA3 team helping me with ACE p drive setup.
My testing team who helped me tweak settings slightly.
Edford from A2 Operation Trebuchet Dev Team for helping get the Doc bag and F.A.K working.
Please give feedback to help me tinker on this when needed.
PyroNage Recorded video tutorial thank him for the effort!