Juliette
To reach the pinnacle of the Pro League – that’s Juliette’s dream. Juliette’s passion for Corestrike blazes like an infectious conflagration, spreading to all she encounters. She’s a flexible contender whose agile yet powerful playstyle lets her put heavy pressure on opposing defenses.
Omega Strikers is a lightning-fast 3v3 free-to-play footbrawler with a colorful cast of 21 unique characters. Customize your playstyle further by selecting Striker Gear, and power up by drafting Awakenings after every set. Squad up with your friends and use your Striker’s signature abilities to outplay your Rivals and become an Omega Striker.
Representing Juliette’s STRIKE, Jab deals a LIGHT hit in a circle around Juliette. Just like in Omega Strikers, STRIKE can hit things that are on any side of you. Unlike in Omega Strikers, STRIKE can only be used in one direction, but you can cancel into specials.
Representing the Energy mechanic usable by all playable Omega Strikers characters, Dspecial consumes Juliette’s Energy meter to allow the use of EVADE / ENERGY BURST. With at least one full bar of Energy, Juliette can use DSpecial as EVADE, granting her invulnerability for 1.5 s, consuming one bar of Energy in the process. When the Energy meter is full, DSpecial becomes ENERGY BURST, inflicting nearby opponents with Clairen-type stun in addition to the invulnerability. ENERGY BURST consumes all of Juliette’s Energy meter. Using any attack will end the invulnerability effect early. Juliette can increase her Energy meter by landing attacks, with LIGHT hits granting less Energy. By popular demand, successful parries will also grant Energy.
Representing Juliette’s PRIMARY, NSpecial is a fast punch with a short cooldown and knockback scaling that rivals a Strong attack. Pair with grounded Fspecial for Juliette’s signature combo, the Dashpunch. (Hover over the spoiler bar to play animation)

Representing Juliette’s SECONDARY, FSpecial carries Juliette in a direction hitting every enemy in her path. On hit, grounded FSpecial can be canceled into almost anything. Aerial Fspecial does less damage and carries Juliette diagonally downward with limited steering, but has a strong spike near the start. Aerial FSpecial can be jump-cancelled on hit, and can be walljump-cancelled even without hitting anything. FSpecial has a longer cooldown than NSpecial unless the move hits something, in which case the cooldown is the same. (Hover over the spoiler bar to play animation)

Representing Juliette’s SPECIAL, grounded USpecial deals a flurry of light jabs followed by a roundhouse kick. Juliette can move while this move is active. Aerial USpecial is reserved for a recovery tool: a soaring kick that has some laddering utility. Grounded USpecial has a longer cooldown than NSpecial or FSpecial.
This is not a reference to Omega Strikers. FStrong has a long winding-up period before it begins to charge. The winding-up time is reduced based on how fast Juliette was moving when FStrong was input. If anyone knows how to have a non-static charge frame for Strongs, please let me know.
- Implementation of Flame Flurry.
- Implementation of proper SFX.
- Normalization of hair behaviour.
- Resprite and/or rebalance to better align with community expectations.
- Omega Strikers skins as alt recolors, selected on the Character Select Screen (CSS).
- Implementation of Striker Gear from Omega Strikers, selected on the CSS.
- Implementation of a Rivals of Aether-style stage control gimmick.
- A playable version of Omega Strikers / Corestrike for the Aether form of Juliette’s home stage: Ahten City
- Compatibility with other characters / stages / buddies
No promises, though.
Omega Strikers was created and is owned by Odyssey Interactive. I believe that this user generated content falls within the guidelines set out by Omega Strikers’ Terms of Service.
Some sprites (the high quality ones) were pixel-traced. The source of the original images are detailed below:
- The images charselect.png, icon.png, win_bg480_270, and 40px-Small_Big_Heart_Juliette_Emoticon.png were traced from their respective appearance in Omega Strikers and/or Odyssey Interactive’s game asset kit as accessed through their website.
- The image portrait.png was traced from the "Updated Render" of Juliette uploaded to the Omega Strikers wiki by user Sonelent. Since content on said wiki is licensed under the Creative Commons Attribution-ShareAlike 4.0 License[creativecommons.org], I think that the pixel-traced portrait.png must also fall under the same license.
- The image results_small.png was traced from the Omega Strikers Animated Opening by Studio TRIGGER.
- The wind-up frames for FStrong were traced from the anime One Piece.
- ArcaXYZ
- LokieLogic
- S E E B
- nick12512
The following characters also appear in the image carousel:
- Yuri by TTV/AmberLearner
- Bocchi by TehEnd and FantasticFungus