A Courier’s Story

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Author: Liberty Bull

Last revision: 31 Jul, 2021 at 18:55 UTC

File size: 12.19 MB

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Description:

Bringing Fallout New Vegas to Arma, A Courier’s Story is an attempt at recreating some of the quests from Fallout: New Vegas.

  • Quests

    So far the mission includes the quests Ghost Town Gunfight, By a Campfire on the Trail, My Kind of Town, I Fought The Law and the unmarked quest Barton the Fink.

  • Creatures

    It’s not just Powder Gangers, Jackals and NCR you have to worry about, you also have Feral Ghouls and Vicious Dogs coming for blood. As more creature types are added to Aftermath, they will be incorporated into the mission.

  • VATS

    You can enter "VATS" by pressing T. Time is slowed to 1/10th speed with appropriate sound/visual effects and drains your stamina while in use.

  • Interiors

    Key interiors from New Vegas have been faithfully recreated with various accurate furniture and props. Enterable buildings are indicated by smaller icons on the map.

  • Skill Checks

    Until SPECIAL is implemented, skill checks are passed by possesing an appropriate magazine which is consumed upon passing said check.

  • Stealth Indicator

    While crouching/proned, an indicator is displayed which goes from Hidden to Caution and Danger depending on if any enemies are aware of you.

  • Music

    A wide selection of music tracks from the various fallouts play throughout your adventure with both safe and combat music switching when in danger.

  • Crafting

    Crafting is WIP but currently at a campfire you can make stimpaks by turning broc flowers and xander root into healing powder and combining the healing powder with an empty syringe. You will have an action when looking at camp fires if you have the right items.

  • Sleeping

    You can sleep in any bed/mattress to save, heal and skip time by 8 hours.

Considerations

– Being Arma, AI can be a tad wonky at times. It is suggested that you not run ACE or AI mods while enjoying this mission, as it has been designed using vanilla AI and AI mods could break some of the functions, especially in interior combat. I only use the 3 required mods while playing; CBA, Aftermath and Improved melee system.
– The disguise system works a little differently due to Arma’s side limitations. When you put on a disguise, you will be placed on that faction’s side, and even AI who know you will treat you accordingly. It’s safe to say that you should take off the Powder Ganger disguise before trying to talk to the NCR or Goodsprings.
– Just like New Vegas, in order to take part in the NCR raid on the prison, you must work for Eddie as a powder ganger up until given the chance to betray him.

Known Issues

– Despite my best efforts in figuring out the issue, VATS sounds increase in volume seemingly after each save / reload of the mission.
– Female heads don’t have moveable lips. The lip syncing files are there, as soon as the models are updated they will use it.
– Caps in the pockets of an outfit don’t get deposited to your wallet. To fix this, drop any caps and pick them back up and they will properly be counted.

  • Obsidian Entertainment, Black Isle Studios, Bethesda Softworks and Bohemia Interactive without who none of this could be possible.
  • The Aftermath Mod for the mod this mission is made for.
  • johnnyboy[forums.bohemia.net] for his JBOY Dog script.
  • LSValmont[forums.bohemia.net] For his vDog script.
  • HallyG[forums.bohemia.net] for his HALs Store script.
  • Igor Nikolaev for encouragement and guidance as well as some interiors.
  • Snofy for his interiors.
  • The Aftermath Discord[discord.com] and its members for their ideas and input.
  • The Bohemia Interactive Forums for all the help people have given in various threads I have made and various threads I have found while googling. Making this mission has taught me so much about scripting.
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CBA_A3Steam Workshop
Improved Melee SystemSteam Workshop