More Consistent Damage [WOTC]

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Author: Alex Nares

Last revision: 21 Jun, 2020 at 13:11 UTC

File size: 146.36 KB

On Steam Workshop

Description:
Weapons lose -25% of their Damage, but gain +25% Aim.

Don’t like it when your soldiers miss their shots? This mod is for you! This mod is an alternative to Dani’s mod "Reliable Damage" (which was never updated for WOTC).

The main idea is, normally soldiers will take shots that deal full damage – but that’s only if they hit… instead, this mod makes shots hit more often but deal reduced damage, for more consistency in total damage output. In most situations, it is better to hit for less damage, than to not hit at all.

— Example —
In the base game, let’s say a soldier takes 4 shots at 75% Aim that deal 5 damage each.
Probably 3 of those shots will hit, for a total of 15 damage.
But if only 2 shots hit, you have 10 damage.
Or if all 4 shots hit, you have 20 damage.
This means you have a "damage range" of 10-20 damage randomly.

Now with this mod, the same soldier takes 4 shots at 100% (which is 75% + 25%) that deal 3.75 damage each (which is 5 damage reduced -25%), results in 15 damage. (the probability average)

Decimals above a whole number are handled as a percent chance to inflict 1 more damage. For example, a shot that deals 3.75 damage will deal 3 damage, with a 75% chance to deal 1 more damage. (for a total of 4 damage)

—- Affected Weapons —-

Although there are DLC and mod weapons here, you do not need those DLCs to use the mod.
– Assault Rifles
– LMGs
– Shotguns
– Sniper Rifles
– Pistols
– Chosen Weapons (only the ones that XCOM gets after killing a Chosen – not used by enemies)
– Pathfinder Hunter Rifles (already had a +10% aim bonus, so the total bonus is now +35%)
– Bolt Caster (already had +15% + 25% = total of 40% now)
– Shadowkeeper (already had +10% + 25% = total of 35% now)
– SPARK Rifles
– All weapons from the Resistance Firearms mod

—- Weapons NOT affected —-
Vektor Rifles — bugged in the base game, it is not possible to edit these weapons
Bullpups — bugged in the base game, it is not possible to edit these weapons
Autopistol — bugged in the base game, it is not possible to edit these weapons
Melee weapons — deliberately excluded, because the chance to hit is already high

100% safe to enable or disable at any time. May not work with other mods that modify weapon accuracy or damage for the items listed above. Synergizes well with Overwatch Lost Headshots.

For a similar mod, but for enemy melee attacks, check out Enemy Melee Adjustment.