"Not-So-Mini"-Guns

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Author: MrCloista

Last revision: 12 Aug, 2024 at 19:41 UTC

File size: 281.59 KB

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Description:

This mod is my personal rebalance of the 3 vanilla tiers of Cannons to make them a more interesting option vs other weapons. This is especially useful when they can be used as an alternative to other weapons in modded classes, for example, the Marine in shiremct’s Proficiency pack (which Iam personally using in my 400 mod ‘Modpocalypse’ run).

This mod increases the Cannon’s overall damage (to be almost on par with the next Tier’s Assault Rifles in effect), but imposes a harsh Mobility Penalty and also makes them louder, so they draw more attention to themselves. The idea is they are now a proper ‘HEAVY’ gun, as Mini-guns actually would be, rather than the ‘LMG/UltraLight-Minigun’ hybrid we see in vanilla.

UPDATE: MOCX Cannons now have the same stats, but with a slight bias towards higher damage rolls. Mobility Penalty for cannons has been reduced to -2.

New Stats:

Conventional (Tier 1)

  • Damage : 5-8
  • Crit Chance: 5%
  • Crit Bonus: 2
  • Environmental Damage: 10
  • Sound Range: 40
  • Mobility Penalty: -2
  • Shred: 1

Magnetic (Tier 2)

  • Damage : 7-10
  • Crit Chance: 5%
  • Crit Bonus: 3
  • Environmental Damage: 15
  • Sound Range: 40
  • Mobility Penalty: -2
  • Shred: 1

Beam (Tier 3)

  • Damage : 9-12
  • Crit Chance: 5%
  • Crit Bonus: 4
  • Environmental Damage: 15
  • Sound Range: 40
  • Mobility Penalty: -2
  • Shred: 1

Compatibility

This mod is entirely config editable and affects both Vanilla and TLP weapons of the 3 Vanilla Tiers. Any other mod that alters these values will conflict with this one, load order will define which mod’s value take effect.

Companion mods

I make no changes to the weapon’s range tables here, but I personally use New Weapon Range Tables WOTC + LWOTC along side it.

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