Crew Size OVERCAPPED

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Author: Moonholders

Last revision: 9 Dec, 2016 at 02:59 UTC

File size: 220.16 KB

On Steam Workshop

Description:

I Got 99 Problems, And They’re All Crew Members

THE GIST:
A mod that supports up to 99 crew members being assigned to your ship for any race, including:

*~*~*~*~*~*~*
VANILLA
+
ARGONIANS
AVALI
BUNNYKIN
CALLISTANS
DRAENAI
ELUNITE
FAMILIARS
FELINS
FENEROX
GARDEVANS
GRECKANS
INKLINGS
INSECTOID
KAZDRA
KEMONO
LAMIA
MEPHETORS
MUNARI
NEKO
NIGHTAR
OOZE
ORCANA
PHANTASM
PIP(S?)
PONIES
SALLOKS
SERGALS
SKELEKIN
SLIME
TALCAN
VESPOIDS
VIERAS
VULPES
WASPS
ZOMBIES
*~*~*~*~*~*~*

THE LOW-DOWN:
To achieve this, enormous following, you must upgrade your ship after acquiring the Condor license. This is Tier 8 ship file-wise; Tier 9/10 are supported as well!

THE FIXER-UPPER:
For those who already upgraded to T8/T10, you’re capped, but this can be rememdy through some data voodoo.
Ensure you BACK UP YOUR SAVE, and crate all your ship items/furniture onto a planet (to avoid losing losing them).
Once you are ready, beam down to a planet where a recruit is waiting to join. Delete your SHIPWORLD (and all the BAKs of it FOR THE CORRECT CHARACTER; your ship tier/license and crew members are safe, being saved to the PLAYER file instead of SHIPWORLD) and save+quit, then reload. You should be able to recruit the new member. If so, congrats, your cap is at 99!

UNINSTALLATION:
Everything still works peachy after mod is unsubscribed! Your character’s crew size cap (all the ones affected) will still be 99 though. To return back to vanilla cap, follow the steps in FIXER-UPPER.

Will add when author repairs universe patch/shipdata files (they all break at T8):
ATTARRAN
BOSSMONSTER
BUNERA
CRYSILON
GOATPERSON
HAATHEE
IKUUL

FAQ:
Q: "It borked!"
A: Let me know what race and ship mod(s), if any, you were using so I can determine if there was any conflicts between them, and patch properly.

Q: "Can I have my publically/privately modded race added?"
A: Yup! Just drop me a link to the mod, and I’ll get it done.

Q: "You forgot one [race]!"
A: Send me the link, and it shall be unforgotten.

Q: "Why do you have vanilla and modded races together?"
A: It saves time and consolidates all files regarding crew size in the same package, so no matter what race you download, this mod will always function properly.

Q: "Why can’t I just have 99 at the beginning? [Tier 1/Tier 3 and so forth]"
A: Your license for upgrading your ship is tied with your max crew capacity. When you hit the cap (for Tier 3 vanilla, it is 2), the game registers it, and bestows you the license for the next ship upgrade. Without proper modding (the code for this is buried in the game somewhere), you’ll have to recruit 99 peeps just to get your first license, and after that, you would get all licenses, which becomes moot. Unless you enjoy bebopping around in a tiny ship, I suggest otherwise, space cowboy.

Q: "A race you listed that is patched isn’t working!"
A: If you downloaded a supported race mod after downloading this, you may need to unsubscribe from this mod, and then re-subcribe. This will change the load order so that mine is last, and can patch the shipdata properly and accurately.