Victoria2 Style Trench Warefare

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Author: Maplover

Last revision: 18 Aug, 2024 at 15:02 UTC

File size: 585.31 KB

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Description:

– Guaranteed to work version 1.7.5

– Entering a machine gun trench, successfully shelling a trench, spraying chemical weapons, successfully bombarding a trench with chemical weapons, wearing a gas mask, and primitive combined arms Battle Conditions were added to make the power of machine guns and poison gas similar to Victoria 2.

– Instead of giving a buff to the manual loading machine gun technology, the mobilization option has been changed to allow supply of manual loading machine guns.

– This makes it possible to introduce machine guns earlier than vanilla, allowing you to shoot and kill latecomers.

– If you supply a manually loaded machine gun or fully automatic machine gun in the mobilization option, machine gun trench entry can be activated during defense.

– The probability of triggering machine gun trench tactics for a fully automatic machine gun is 10 times that of a handcranked machine gun.

– In vanilla, the probability of changing tactics increases by 1% for each day after 10 days, but in mode, the probability of changing tactics increases by 10% for each day after 1 day. This makes it easier for the general to show off his skills in the end, even if he is unlucky and chooses a bad tactic.

– Trench bombardment can be activated if shrapnel artillery or siege artillery is more than 10% of the friendly troops and the opponent is supplying machine guns.

– If the defender is supplying machine guns and is not in the machine gun trench, and the enemy’s trench shelling begins, the defender immediately enters the machine gun trench.

– When chemical weapons are supplied, chemical weapon distribution can be activated.

– Unlike Victoria 2, where poison gas was activated unconditionally, there are times when it does not activate in this mode due to the influence of terrain, wind direction, and weather, but once activated, its power is stronger than that of Victoria 2.

– If you are supplying chemical weapons and the enemy activates chemical weapon distribution, wearing a gas mask is activated immediately.

– Primitive combined arms can be activated when mechanized infantry, heavy tanks, or light tanks each account for more than 10% of the unit.

– The likelihood of using chemical weapons decreases for every 10% mechanized infantry, 10% heavy tank, and 10% light tank requirement.

– There are cases where charging into a machine gun trench without artillery support is possible due to reasons such as commander characteristics, misfiring by artillerymen, firing timing issues, communication problems, etc. However, charging into an opponent’s machine gun trench without artillery support can cause significant damage, so ensure the probability of artillery support as much as possible. It is recommended to appoint an attack plan planner or an artillery commander who increases the level of attack as commander.

– Even when using poison gas, the damage to the attacker may be greater if the opponent starts wearing a gas mask, so it is recommended to appoint an attack plan planner or an artillery commander who increases the probability of artillery support as the commander.

– The ability to increase or decrease the probability of Battle Conditions added as a mode to existing character traits has been added.

– Both sides are the same size, the attacker has military technology similar to that of an unauthorized country, and the exchange ratio for machine guns is approximately 1:100 to 200.

– When both sides are the same size, the attacker and defender have similar military tech, and do not receive artillery support, the machine gun exchange ratio is approximately 1:10 to 100.

– When both sides are the same size and the attacker and defender have similar military tech and artillery support, the machine gun exchange ratio is approximately 1:3 to 10.

– Both sides are the same size, attackers and defenders have similar military tech, poison gas vs. machine gun exchange ratio is approximately 1:3~10

– Both sides are the same size, attackers and defenders have similar military tech, poison gas vs. gas mask exchange ratio is approximately 2-5:1

– Both sides are the same size, attacker and defender have similar military tech, poison gas + bombardment vs. gas mask exchange ratio is approximately 1~2:1

– Both sides are the same size, attackers and defenders have similar military tech, primitive combined arms vs. machine gun exchange ratio is approximately 1~4:1

– After trench combat becomes the norm, it takes on the aspect of war of attrition, so if the war is prolonged, the number of deaths increases dramatically to the extent that the overall population decreases due to the fighting.

– After trench combat becomes the norm, the number of dead and wounded after battle rises significantly, so training speed, conscripts, first aid, or field hospitals become more important than vanilla to maintain the front line.

– Starting with the 3rd tier training method, the training speed has been doubled compared to vanilla.

– After machine guns came out, training methods also became very important in war because it became important who could replenish the front lines with more new recruits faster.

– In order to break through the trench, it becomes important to research poison gas and armor before the opponent.

– If led by a commander from an allied country without poison gas or machine gun technology, trench warfare tactics will not work properly. Therefore, it is recommended that countries with very different technology levels do not participate in the war in the first place, or even if they do, turn off the troop rental option and use it.

– Because we modified the power of machine guns and poison gas with Battle Condition, Ai’s aggression is almost the same as vanilla.

– Fixed AIs researching machine guns, poison gas, and armored technologies at high priority.

– According to the results of the spectator test, the AI ​​is used very well.

– Compatible with Army Supply Mod https://steamcommunity.com/sharedfiles/filedetails/?id=2886311000

– Korea Paradox Interactive Game Community Address: https://gall.dcinside.com/mgallery/board/lists?id=rome

– Supported languages: Korean, English

– All bug reports welcome