gm_corridors

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Author: Nicolas Cage

Last revision: 4 Apr, 2021 at 23:37 UTC

File size: 21.32 MB

On Steam Workshop

Description:

This map is a maze of unequally lit corridor tunnels that are perfect for hide and seek and atmospheric classic gm eeriness

Includes:

– AI Nodes!!

– Scary HDR Lighting

– Tight, Mazey Corridors

– Darkness!!!!

– Ghost (maybe)

Leave any suggestions in the comments! I might update this map over time if I figure out how to do so 🙂

Edit: There have been lots of comments about changes and improvements I could make to the map and I will get round to them soon as there are quite a lot and I am still fairly new to making maps for others to play

I am planning on adding:

– Cubemaps to hopefully stop glowing weapons

– Removing the skybox and replacing it with a black texture

– Making the overall map bigger

– Soundscapes

– Vents?

– Some more differentiation between hallways so they are a bit more distinguishable but still very mazey (Stuff like props and dead bodies etc.)

Someone made a navmesh because I didn’t add one (Because I don’t know how) so thanks to them 🙂
I also used an ENB mod to get the colours the way they are in the screenshots

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gm_corridors NAVMESHSteam Workshop