Tropical Village

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Author: SerpPort

Last revision: 27 Oct, 2024 at 05:49 UTC

File size: 54.95 MB

On Steam Workshop

Description:

In this mod I tried to make a set of buildings that require a minimum of resources for construction, or do not require them at all. All buildings are functional, and of course the mod will be replenished with new ones. True, the appearance is not very diverse, but this is for now.

Make a mod for maps with a Tropical climate. Exclusively for them. On other maps, buildings will be disabled when the temperature decreases.

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Agriculture

This category of buildings makes it possible to get resources from the start, such as grain, cattle and meat.

But do not forget, the productivity and scale are small, so it is suitable for the start, but you will not feed the entire republic.

Fishing

This category is represented by two buildings. This is a port for receiving fishing vessels (it also functions as a store) and a fishing place.
There is no such resource as fish in the game, so its role is replaced by meat.
For a better game, you need to subscribe to the mod https://steamcommunity.com/sharedfiles/filedetails/?id=2474714638 The fishing fleet is widely represented there.

Huts

The mod has a wide selection of them. They do not require heating, electricity or water. But at the first opportunity, residents will leave for somewhere better. Perhaps I will fix this in the next update.

Provincial fleet

There are also piers among the buildings. However, they are not designed for large vessels. Choose a fleet of the required size, there are some among the mods.
I recommend the following:
https://steamcommunity.com/sharedfiles/filedetails/?id=2512936645
https://steamcommunity.com/sharedfiles/filedetails/?id=2422616698
https://steamcommunity.com/sharedfiles/filedetails/?id=2688441507
https://steamcommunity.com/sharedfiles/filedetails/?id=2517752752

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Write about all bugs and shortcomings in the comments.

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Fishing vehicle PackSteam Workshop