Skaar-Raider-MK1

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Author: jrandall

Last revision: 4 Aug, 2020 at 15:07 UTC

File size: 251.18 KB

On Steam Workshop

Description:

(CV CPU Tier 4, Class 5, Unlock Level 25, Alpha 12)

Primary roles: Survival, Combat, Mining, Warp, Shield, Drone Hatch, Storage, 1st and 3rd person Cockpits, Hangar, more stuff.

The Skaar is a new faction of human space pirates, raiders, mercenaries, and scrappers. This is the first build with more to come in the future. The Raider-MK1 is a survival combat/mining CV with all the latest features via A12 experimental.

Survival features

The Raider-MK1 comes with 4X320K storage, 1x320K harvest storage, 80K ammo storage, and many cargo boxes. It has 2 advanced constructors, 3 small constructors, med bay with all extra specialized equipment, hangar, landing pad, 36 grow plot farm in 2 lanes, secure and 1st person bridge, small crew area, plank, Wifi, teleporter, detector, o2 and station, T2 repair bay and console, T2 shield, Warp, offline protection, rust, front entry ramp.

Offense and Defense

The Hull is built with combat steel, has a T2 shield, 2 artillery, 6 pulse launchers, 4 rocket launchers, a lot of turrets everywhere, and 6 mining lasers, 1st person and secure 3rd person cockpit (Access via elevator), and spiky things.

Features Summary:

1. CPU Tier 4, Size Class 5, Player unlock level 25
2. Combat Steel hull, artillery, 6 Pulse Launcers, 4 rocket launchers, lots of turrets, 6 mining lasers, T2 shield.
3. 4x320K storage, 320K harvest storage, 80K ammo storage, 2 adv constructors, 3 small constructors
4. 1st and 3rd person secure cockpit, drone hatch
5. 32 Grow plot farm, offline protection, crew area, hangar, landing pad, front entry ramp
6. o2 and station, 2 fridges, 2 food processors, detector, teleporter, T2 repair bay and console
7. Sensor based lights, door, and ramp, med bay with all specialized equipment
8. Exterior spot lights + interior control switch control
9. I think I missed something… crap!

I hope you enjoy!

Update 8/4/2020 – Fixed 1 of the cargo extensions which had 304K storage instead of 320K. No other changes were made.

Update 6/25/2020 – Added motion sensor to control power to teleporter. Now you must walk directly on the teleporter for it’s power to be on. This will save a lot of power and fuel as teleporters use a lot of power when on. No other changes were made.

Update 6/8/2020 – Removed 3 cannon turrets and replaced with laser turrets to correct max allowed turret count. Also, I added a crafting power switch which turns off all crafting and repair equipment in hangar area beside fridge. I updated the stat screen shots to reflect the changes.

Please see my workshop or "Military Survival Series" collection for my other creations. Link at top of this post. Thanks!