(MEMP: 1S-JW) Battle of Pungdo
Bots Recommended: 60 – 70 (Depends on the ships you end up using, I dunno)
Recommended Game Mode: Battle / Point Match
Recommended Length: Short
Recommended Respawn Timer: 99999999999999999 (or something like that, or just use permadeath, or something lol)
Discord Server: https://discord.gg/QTzgCMc
Pacific Map Project Discord: https://discord.gg/kbtVZmxfcU
Meiji Expansion Map Project Discord: https://discord.gg/8nxRE4RXzh
Going to also start a new map project, the Meiji Expansion Map Project, as a side thing to what I am currently doing as of late. This will mainly cover 2 wars that the Japanese fought in during that time: The First Sino-Japanese War, and the Russo-Japanese War.
This is the first naval map that I have made that has a sort of elimination thing to it while keeping the accuracy of what was going on during the battle. Also the attack heli slot is what Qing China uses, the rest are boats, and attack boats. Just a head’s up.
Also, this map requires the High Tides pirate ship pack in order for it to be the intended way to play these, since it’s the closest thing to such as of now. https://steamcommunity.com/sharedfiles/filedetails/?id=2318451820
This map uses the custom flag mutator made by Chryses, which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2078141525
Assets Used:
Vanilla stuff from Ravenfield (Extracted by HarryFishnuts)
Polygon – Nature Pack
https://assetstore.unity.com/packages/3d/vegetation/trees/polygon-nature-pack-120152
Sky Series Collection
https://assetstore.unity.com/packages/2d/textures-materials/sky/sky-series-collection-101490
I do not own any of the assets, and textures used at all. I also do not intend on infringing said stuff either. All rights go to those who had made them.