Cemetery – with decay

If you liked this item, please rate it up on Steam Workshop page.

Author: Kyun

Last revision: 27 Aug, 2018 at 17:59 UTC

File size: 2.55 MB

On Steam Workshop

Description:

Credit to Haemimont Games. I asked about uploading / giving this but in the meanwhile, it’s here.
I will take it down should Haemimont Games wishes so. I’m okay with them publishing it too.

This changes the cemetery to have decaying graves ; when a newborn gains a random trait from a random grave,
that grave is removed and the spot can be used again.

Tips :
If you get a notification about the cemetery being full it means your death rate is higher than your birth rate.
The reverse is true ; an empty cemetary means your colony has a very high birth rate.
You don’t need to have a cemetery in each dome for the trait functionality.

Changes :
– Can be placed inside or outside a dome
– All positive traits are kept upon a colonist death, not the rarest
– One trait is choosen at random from a random grave when a colonist is born
– The grave is removed
– You can see the speciality, age, origin and positive traits of the colonist from its grave tooltip

Previous mod:
– Delete any cemetery before using this mod and save.
The objects are not the same and won’t load (different classes) ; you’ll get an indestructible and broken cemetery.

Adds a new building – Cemetery.
Penalties suffered by colonists’ deaths are reduced while there is a cemetery built.
Newborn colonists gain positive traits from burried colonists.

Installation :
Put the mod folder Cemetery in %appdata%Surviving Marsmods

Credit to Haemimont Games.
Installation (GoG) :
https://www.nexusmods.com/survivingmars/mods/37
put the mod folder in %AppData%/Surviving Mars/mods