[LambdaMusic] Half-Life 2: Episode Two (Loudness Enhanced)
All of the tracks from Half-Life 2: Episode Two for your music box, processed to sound much louder than they originally sound.
This is for the music box from the Lambda Players Music Dancing module.
An XCF file for making your own music pack thumbnails is also included. It’s located at materials/xcf/lambdamusic_template.xcf.vmt. Extract it from the addon and remove ".vmt" from the file name to turn it into an XCF file. You can use gmpublisher to extract and open only that file.
Half-Life music
Half-Life 2 music
Half-Life 2: Episode One music
Entropy : Zero 2 music
- Tracks were processed with my "Loudness Enhancer RE Modified Compressor" macro in a custom version of Audacity.
- Tracks have a sample rate of 48000 Hz.
- MP3s were exported with a bitrate of either 220-260 or 200-250 kbps, depending on the frequency content of the unprocessed tracks.
- Tracks are stereo, which is useless for the music box, but good for playing with something else without 3D sound.
- Tracks are normalized within -3.5 to -2 dB.
- Tracks are ready for use with Self Radio in GTA V (statements 1, 2, 4, and 5, plus author and title are filled out and author is in all caps).
- Audible crackling won’t be fixed.
- 1. Valve – No One Rides For Free
- 2. Valve – Dark Interval
- 3. Valve – Nectarium
- 4. Valve – Extinction Event Horizon
- 5. Valve – Vortal Combat
- 6. Valve – Sector Sweep
- 7. Valve – Shu’ulathoi
- 8. Valve – Last Legs
- 9. Valve – Abandoned In Place
- 10. Valve – Inhuman Frequency
- 11. Valve – Hunting Party
- 12. Valve – Eon Trap
Unnumbered:
- Valve – Crawl Yard
- Valve: Music
Tags: [LambdaPlayers] lambda player music box music lambda players music box music