Encounters at Derp – Double Treasure, Etc (WH2)

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Author: LordOmlette

Last revision: 13 Jan, 2022 at 04:13 UTC

File size: 121.7 KB

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Description:

A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained.


This mod doubles the sea treasure spawn rate, makes rogue pirates attack anyone (not just the player) dumb enough to try and set sail, and lets Amanar roam free regardless of whether you’re playing as Vampire Coast.

If you’re not a vampirate, this is great because you get more treasure.

If you are a filthy, undead pirate, you’re gonna have a really rough time because the rogue pirates you need to defeat to grab the pieces of eight (RoR) are gonna keep getting ganked before you can get to them. I don’t see this as a problem, but I lowered the pirate cove cooldown just in case.

COMPATIBILITY

This mod works best with new campaigns. It is partially save game compatible, but I do not recommend using it without a new campaign.

I’ve tested this mod in both Eye of the Vortex and Mortal Empires.

The following features will not be available in any mod that modifies the corresponding file:

  • wh2_campaign_encounters_at_sea.lua – double treasure.
  • wh2_dlc11_roving_pirates.lua – rogue pirates respawn indefinitely (contrary to change in Empire Undivided Update), pieces of eight missions restart correctly.
  • wh2_dlc11_ulthuan_monster.lua – Amanar roams the map.

Not compatible with Mixu’s Unlocker unfortunately. 🙁

This mod **IS** compatible with Anyndel’s Varied Encounters at Sea, recommended if you like a challenge!

Lokhir mission fix code copied from Community Bug Fix mod.

ACKNOWLEDGEMENTS

Thanks to:

  • viryu9 for pushing me to make the rogue pirates more aggressive when attacking the AI.
  • Lysander for pointing out that my experimental AI didn’t work.