TeamHUD Remastered

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Author: Aaron

Last revision: 31 May, 2024 at 16:33 UTC

File size: 287.66 KB

On Steam Workshop

Description:
TeamHUD Remastered

This is reworked version of TeamHUD, which was very badly optimized and poorly made.

Now i have rewritten whole TeamHUD to be more optimized and work better.

(Supports Lambda Players and Team System Module!)

What it contain:

– Overhead UI* displaying name, health and armor. Also fades out if target is too far from your crosshair, and also follow body of your teammate if server ragdolls are enabled. Fade distance can be changed with:

THR_FadeDistance (value)

– LocalHUD*, adds HUD that displays model avatar, health, armor and if its a Lambda Player, shows his state, like: Finding Target, Healing self or healing allies, Reviving (if module and addon for it is installed) and Panicing. Players will have icon displaying that they are human. You can also change position of it with 2 convars:

THR_LocalHUD_X (value)
THR_LocalHUD_Y (value)

* Both have styles: Percent or Bars.

– Offscreen Indicators, to display current position of your teammates and status if they are downed (if addon MWII Revive System is present) or dead.

All features can be turned on/off with these commands:

THR_OverheadUI 0/1 THR_LocalHUD 0/1 THR_OffScreenIndicators 0/1

Can be used in any gamemode that have teams.