Map Saver

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Author: Nova

Last revision: 27 Oct, 2024 at 02:25 UTC

File size: 1.15 MB

On Steam Workshop

Description:


This mod allows players to be able to store maps into files, so they can be loaded into other saves without any hassle.


– Save maps so you can play them whenever you want to.
– Load any map into any save file without any issues.
– Rename maps to keep them in order.


– Whenever you are looking at a map you want to save, open the mod options menu, and press "Save Map".

– Whenever you want to load a map, look at the one you want to replace, open the mod options menu, and press "Load Map".


– Can this mod save & load maps that are running mods?: Yes, it can save the maps, and even if the mods are missing, it will load the map removing anything that is missing from the game.

– Does this mod also store the pawns that were in the map when saving?: Yes, the saved maps will include the map pawns, you will be asked if you want to replace your current ones with the map’s.

– What happens if loading a map spawns things on top of existing pawns?: The game is smart enough to figure this out, it will move them to the nearest habitable spot if nothing goes terribly wrong.

– What happens to structures like ancient dangers, mechanoid clusters or insect caves?: They still get carried over when saving/loading the map, and will work as expected when you use it.


– Source code: https://github.com/Byte-Nova/RimWorld-Map-Saver

This mod is licensed under CC BY-NC-ND 4.0[creativecommons.org]

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