StarGate_Assets

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Author: dame2010

Last revision: 19 Sep, 2019 at 09:21 UTC

File size: 1.23 GB

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Description:

http://www.stargatearma.com/ For all your Arma 3 Stargate news and Wiki info
http://www.stargatearma.com/discord-chat-server/ For general chat about anything, stargate new and up coming stuff + much more

19/09/19
added
added doors to Alpha site buildings
added wraith units,dart and weapons : rifle,Grenade and stunGrenade
added personal shield, found under vest : small script so you cant be killed ,will add timer when i get time
added Goa’uld glowing eyes and sound : select identity Goa’uld Setesh then added
this addaction ["my lord","GOAULD_FACEGOAULD_FACE.sqf"] ;
this addEventHandler ["Hit", {_this = _this select 0;[_this] execVM "GOAULD_FACEGOAULD_FACE.sqf";}];
most of the wraith is from Garrys mod carters pack
there is a couple of issues with the wraith i know about and will fix eg gun is a bit see through
22/08/19
Just fixed error: unit size not array

1/09/19
ADDED Hatak_modules.pbo .in this pack
Long corridor
Gate room
Cargo room
3 Way Intersection
Bridge
Armory

Hatak engine (static)
Bridge deco wall (not happy with it and was running out of time so just a placeholder)
Stand with red Orb (static)
Stand with green Orb (static)
Goa’uld table (more of a side table or hallway table)
Long range visual communication device (placeholder)
Main window (working ) but im not hasppy with it .i have some ideas i want to try to give it a 3d feel

Cargo lights (static)
Wall Lamp (working light)
brazier (working fire)

sounds added

class names :SG_H_hatak_idle
SG_H_hatak_blast
SG_H_sublightengine
SG_H_hatakengine

credit
Garrys mod carrters pack for textures
All models are made by me (war_lord)

HOW TO WORK MAIN WINDOW
—————-
For the Main window just add :
this addaction ["Hyperspace start","Hatak_modulesscriptsHyperspace.sqf"] ;
this addAction ["Hyperspace stop", { ; _this = _this select 0;_this setvariable ["Hyperspace",nil];}];

The hyperspace wormhole will keep playing untill the mainwindow is setvariable ["Hyperspace",nil] then 1 of 6 images will either show a planet or more space .

script still a work in progress

————————————————————————————–
Goauld throne has a script added to it, so all you need to do is place a unit by the throne facing the front.once game starts it will sit on the throne.
If the unit behaviour = combat mode e.g comes under fire then all units around 50 meters will automatically move to the throne.only works for east side units

Models and textures of weapons disabler,naquada reactor ,ZPM slot,2 ZPM hubs,1 ZPM are from Garrys mod Carter’s
Models of Phase shifting device,Tollan Arm Device 1,Tollan Arm Device 2,Crystals,Goauld throne , Medieval Objects are made by me (war_lord).
Some Textures are from Garrys mod Carter’s, War_lord and of the net.
Single Naquadah block can be placed on the ground. Then picked up and placed inventory or added to inventory by
player addItem "Naquadah_portable";

Since Garrys mod Carter’s pack is no longer in development they have open source there files .
I have asked them if we could use their files for ARMA 3 and as long as i stay true to their licensing agreement then i can .
(e.g give credit to where credit is due) https://github.com/RafaelDeJongh/cap/wiki/FAQ#license The Stargate Carter Addon Pack is licensed under
https://creativecommons.org/licenses/by-nc-sa/4.0/

Credits & Thanks:
Big thanks to icecoolwrx from stargate discord for all keeping stargate going
Big thanks to clay from stargate discord for making the mimic model.
Big thanks to Garrys mod Carter’s pack
Big thanks to Astromedia from stargate discord for giving us the pod jumper from his old stargate group
Thanks to Phantom hawk for his javelinStarburst Surface-to-Air Missile Source Files";