Heavy Big Things and Speedy Cavalry (Global Stat Tweaks/Buff)

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Author: Alpharius (Official) 🗸

Last revision: 13 Sep, 2021 at 04:54 UTC

File size: 289.51 KB

On Steam Workshop

Description:

– Gives a global buff to accel, and charge speeds of all cav
– Gives a run/walk speed buff to any cav slower than 84 speed (+6 run/+3 walk)
– Gives a mass increase to any entity larger than infantry

What is?

– Messing around testing mass tweaks with cold one cav/chariots, and ended up making this, and applying same logic to all cav/larger entities in the game
– If curious about process: filtered out by "man"(and weird things like fell bats under the "giant" type in files), then mass below threshold of 200, then filtered by cav to make the other 4 edits.

Figured share it, as I’m enjoying the tweaks myself so far.

Tech specs

("big things" and cav)
Mass buff = +250

(medium-heavy cav)
Speed buff = +6(run), +3(walk)

(All cav)
Accel = +5
Charge speed = +5

Why make these changes/"thesis"?

Just my idea to help remedy poor performance of cav, and "fly paper" stickiness of med-large entities in combat.

I don’t mind taking damage in combat, but like seeing impressive charge(my theory just up the mass there, seems to have done the trick for my tastes at least), and ability for cav to pull away as needed, the accel tweak seems to help with that, as well as increased speed helps them create a gap so you can actually; disengage, regroup and charge again before enemy reaches your cav, especially with slower/heavier cav now.

What all was edited?

5 stats in the battle_entities_table.

Is this some kind of on-going project to "fix da cavalries suxxorness"?

No, really just a test enjoyed results of, consider this mod "as is." Probably getting ahead of myself too, but just say it now; anyone likes this, and wants to save some time by just adding it to your mod etc, go hard.

Enjoy,
Mr. Soul


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