Infections Make Sense Now
Ever wondered why Billy, despite the infection only being in his leg, decided to die upon the infection hitting 100%?
This mod fixes that by instead spreading the infection to adjacent body parts upon hitting 100%!
Alongside this, infections above 50% will progressively damage body parts permanently, scaling based on the distance to 100% severity.
To counter this, the normal health effects were removed, giving only +10% pain for every 25% severity, and the effect of tend quality is doubled!