Trade Goods Development

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Authors: TheOnlySimen, Maxo

Last revision: 15 Apr, 2018 at 09:40 UTC

File size: 4.79 MB

On Steam Workshop

Description:

Updated to 1.25, changelog lists all changes.

Based on the trade goods development system in the Shattered Europa mod.

This mod adds 20 new trade goods, as well as modifies some of the existing trade goods in the base game.
The main feature of the mod is the addition of the ability to change the trade good of a province (assuming the various requirements for doing so are met, usually a certain technology level.)
The incentive behind developing new trade goods is twofold – for the local bonuses/income, and for the strategic bonus (trading-in bonus.)
The trading-in bonuses for the new trade goods are powerful enough to incentivize most nations to try to develop them, which brings about the addition of an entirely new level of gameplay.
An example of the above is the bonus for trading in Rum, which is 10% Naval Morale. Rum can only be developed from sugar in the Caribbean, so all seafaring nations are encouraged to compete over land in the Caribbean, should they want the bonus.