Reset Tyranny On Ruler Change
Tracks Tyranny separately for each political party
For Imperator 2.0.*. Compatible with everything.

Tyranny in Republics is a consequence of the ruler acting without the Senate’s approval.
Therefore it shouldn’t remain unaffected when a different party comes to power.
This mod tracks Tyranny separately for each party in a Republic. When a different party comes to power, Tyranny is recalculated as the average of the outgoing and incoming party’s Tyranny levels. For example, if a party leaves power with a Tyranny level of 10 and the new ruling party had a saved Tyranny level of 5, the Tyranny is set to 7.5. Additionally, the saved Tyranny of non-ruling parties has a decay of 0.75 per year (1.25 with the "Temporary Offices" invention), gradually reducing the weight of their past actions when they return to power.
Finally, this mod halves the penalty when vetoing a law (-50 senate approval reduced to -25).

My other mods:
- Virtual Limes – Historically plausible AI expansion
- Fix Scorched Earth – Fix micro oddities on the map for less bordergore
- Dynastic Country Names – Dynastic names like the Antigonids, Seleucids, etc.
- Simple Notifications. – Get notifications about important events around the world
- Antagonist Nations – Customize or remove Antagonist nations
- Lucky Nations – Historical or random lucky nations like in EU4
- Adopt Local Culture – A decision to change your primary culture
- All-in-One Roman Mission – All 9 Roman missions in one
- Bad Omens – Let the gods play dice
- Become A Vassal – A decision to become a vassal
- Border Cleaner – Experimental anti-bordergore formula
