Instinct

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Author: Oinari-sama

Last revision: 21 Nov, 2024 at 22:59 UTC

File size: 107.08 KB

On Steam Workshop

Description:
Instinct

ESP, but cool (and submarine approved).

Overview

A sonar-esque pulse that originates from the player that marks Entities, NPCs, Nextbots, Players and so on through walls. Also alters colour depth based on how much health the entity has (if it has any).


Color Codes
  • Blue: Other players
  • Red: Hostile NPCs
  • Green: Friendly NPCs
  • Orange: NextBots
  • Cyan: Weapons and items
  • Purple: Scripted entities
  • Yellow: Buttons

Configuration

It is required to bind a key to instinct in console for this to work.

bind "your key" "instinct" // Change the activation key example: bind "g" "instinct"

If you do not know how to open console or how to bind keys, use this guide.


Customization

instinct_mark_scripted_entities 1 // Turn this to 0 if you’re having trouble with entities (purple). instinct_ui_markers_players 1 // Create UI info displays for players. instinct_ui_markers_entities 1 // Create UI info displays for everything else (only when you look at them closely). instinct_play_sound 1 instinct_screen_shake 1 // SCANNING CUSTOMIZATION instinct_scan_maxradius 10000 // Set the max radius of the scan instinct_scan_traveltime 5 // How long it takes for the max radius to be reached, avoid setting this higher than the cooldown. instinct_scan_cooldown 7 // How long it takes for you to be able to scan again. If lowering, try to lower travel time below this too.