Space Industry
I’m a big fan of the mass effect quarians, so much that I even made a simple mod for a nomad playthrough in stellaris. Doing that in Terra invicta is much easier, as there is no GAME OVER for losing all Earth territories. So I thought, why not abandon Earth from the start?
Adds hab modules and projects to make a space nomad playthrough more viable. Just came off the production line and not fully play tested. Bugs, balance and idea suggestions are always welcome. Plan to add anything that will help with the concept as long as it is moddable.
techs that gives you basic resource production needed for upkeep.
Hab modules that do a lot of stuff like reducing hab upkeep to generating more resources than their vanilla counterparts(might need rebalancing, currently way weaker than just eating the US)
New version of platform cores that don’t require MC.
More techs that speed up ship travel as well as a repeatable.
Repeatable tech that increases mining output.
Repeatable techs that reduce MC costs for ships and habs.
Repeatable techs that increase MC
Future plans:
Find a way to expand resource production to more than just mines.
Find a way to give more early game tech without being OP.