Darkest Tarot Cards!

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Author: BreakMan

Last revision: 9 Oct, 2024 at 20:03 UTC

File size: 448.15 KB

On Steam Workshop

Description:

Introduces new inn item – Tarot Cards

They are available to find the same way as other inn items.

Upon use you roll 3 out of 44 effects, buffs and debuffs alike (22 normal cards, 22 reversed cards) that will be available to be seen after embarking in a conditions/buff tab

All buffs/debuffs are only for the next region!

If you dont want to be spoiled dont look up the effects that are counted below and put your fate in the cards.
Have fun <3

Buffs:

When HP <50%: +50% max HP

On hitting the enemy: destroy 2 death armor

20% more positive banter <:

On hitting the enemy: apply barnacle

When enemy has combo: apply 1 of each DOT

On getting hit: +25% DOT res (4 rounds)

Gain when moving: 1 STR token

On entering combat: +2 max HP

On combat start: Gain one shroud baby token thingy(i couldnt figure out how to give hero an ordainment so this will do hah)

On killing blow: gain 2 RELICS

On hitting the enemy: destroy 2 positive tokens

Gain when healed: 2 regen

On dodging /missing enemy attack: 1 STR token

On getting hit: apply 1 weak token to the enemy

Apply to enemy when hit: blight

On combat start: Gain 2 deaths door tokens

When hitting the enemy: 10% chance to transfer DOTS on them

On killing the enemy: +3 CRIT (better killer glow)

On combat start: stress heal 2

+20% for resolute <:

Pretty much defiant for one region

On hitting the enemy: 33% chance for combo token

Debuffs:

On hitting the enemy: 25% to stun the enemy, 33% to stun yourself

20% blight RES, Upon round start: 5% chance to gain Gastric Juice token

On hitting the enemy: 50% chance to add 1 dodge

Round start: convert block+ into block

Gain when moving: immobilize token

On killing blow: 20% chance for self stun

On getting stressed –4 SPD(4 rounds)

-10% DOT pierce

When missed by the enemy: take 1 DMG

On round start –1 max hp for the remainder of the battle

5% to gain winded when hitting the enemy

First 2 rounds of combat: cant gain block

When hit by the enemy:-5 crit (3 rounds)

20% more negative banter <:

Round start:5% for a pyro bomb

If stress is <6: gain 1 stress(50% chance)

70% stress res, on round start: get 2 stress

Apply on hit: block 66% chance

Apply on hit: consecration of fort 5% chance

Apply on hit:consecration of light 5% chance

On dot resist: gain 1 bleed

Gain when healed: 1 stress