Nova ‘Prometheus’

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Author: CyberMech

Last revision: 26 Nov, 2024 at 15:31 UTC

File size: 1.05 MB

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Description:
Nova ‘Prometheus’

T4 Frigate class

Nova ‘Prometheus’ (generation 1,7) is a frigate capable of conducting long-range reconnaissance, taking part in battles both as part of a squadron of ships and independently conducting combat operations to protect space communications in order to protect or capture and destroy enemy enemy vessels, both military (PVP) and especially civilian (PVE).

● Alien materials (xeno-steel) were widely used in the construction of the ship, which significantly increased the strength of the hull and at the same time reduced the final weight.
● The ship’s armament is typical for the military – 10 missile turrets, 10 plasma artillery cannons, 2 howitzers, 8 ballistic turrets, as well as 4 decoy turrets to protect the main turrets from enemy fire. There are also decoy engines and decoy generators that protect critical ship components from hitting them, and the nodes and lures themselves are protected by lag armor. Ammunition the vessel is stored in 4 ammunition storages separate from each other.
● In addition, the ship is able to carry and repair 1 fighter in a closed hangar, and in the lower hangar to transport and land 1 soaring vessel of the kopalka, scout, or light PVP armored personnel carrier class.
● To ensure full autonomy of the ship, it is equipped with its factory consisting of 4 designers, 6 storages for ore and finished products, and for the autonomous production of food and medicines, there are 18 beds and 2 food processors on the ship. The ship also has 2 turrets for mining ore, and 2 engineering turrets for dismantling captured ships.

The vessel is also equipped with automatic systems such as:
● Turning off the shield when turning on the teleporter, turning on the shield during landing or takeoff (if you turned it off and forgot about it) – the TakeOff Mode switch, which is also responsible for turning on/off vertical engines.
● The system for blocking the entrance to the vessel by the motion sensor during flight (Takeoff switch) In this mode (the switch is on), the boarding ramp is opened only manually by the owner of the vessel and then closes itself without the need to manually activate the closure of the boarding ramp.
● Automatic folding of turrets and guns when landing the vessel.
● Automatic retraction of the engineering turret during landing or when walking on the ship.

The switch to the left of the pilot’s seat is responsible for turning on/off the vertical engines and restarting the shield generator.
The switch to the right of the pilot’s seat is responsible for activating the protective mode for PVP planet, blocking access to the ship via the motion sensor and activating all turrets available for operation on the planet.
The switch at the back of the pilot’s seat is a parking switch and, when turned off, puts the ship into energy saving mode by turning off the "atmospheric" turrets, shield generator, etc. a trifle.
"Space" turrets, guns are removed themselves when the ship lands, and anti-personnel ones, on the contrary, move out and begin the annihilation of all living things around the ship so that its owner can calmly ♥♥♥♥ in the middle of the night in the bushes on the alien planet without fear that his ass will be singed with lasers or bitten off by predators XD

Cargo capacity of the vessel = 108 Ktons.
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Type: Warship.
Class: Frigate.
Purpose: PVP-PVE ship for military service on border protection, fighting as part of a squadron or piracy.
Crew: 21 (+7 seats for players)
Size class: 9

Width: 82 m
Length: 182 m
Height: 36 m
Weight: 54.8 Ktons
CPU T4: 97% efficiency.

Thrust:
left/right: 28 m/s
forward/backward: 38/38 m/s
Top/bottom: 27/26 m/s

Maneuverability:
Yaw: 29
Pitch: 26
Roll: 40
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Capacity of controllers, containers and boxes:
● Oxygen tanks: 24k
● Fuel tanks: 360k
● Containers (total): 491k
● Ammunition: 4 x 320k
● Ore and universal: 6 x 320k
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Armor:
● Weapon-grade, durable and xeno-steel.
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Weapon:
● Course laser guns: 6
● Rocket launchers: 4

Turrets:
● Rocket: 10
● Artillery: 10+2 (plasma + howitzer)
● Ballistic: 8 (+4 decoy turrets)
● Anti-personnel: 8
● Mining: 2
● Engineering: 2
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Equipment:
● All available gear and equipment.