Explosive Barrel Husks
When shooting an explosive barrel prop, a burned husk of the barrel will shoot up in the air, exploding on next impact or if shot down. Extra flaming debris particles are generated during this process.
Fairly optimized and adds minimal stress to the server. Many settings can be configured to adjust specific behavior or to further reduce lag.
Small gas can props will also generate extra debris (optional), but only the default barrel will spawn the husk.
Maximum horizontal spread force when the husk is created
Maximum vertical spread force when the husk is created
Minimum vertical spread force when the husk is created
Maximum angular force applied when the husk is created
This is correlated to radius and damage of the husk explosion
Damage the husk can take until it explodes early
Seconds after the creation of the husk until it can explode from an impact
Force required for an impact to cause the husk to explode
Force required for an impact to cause the husk to explode even when it is younger than barrelhusk_husk_impact_explosion_time
Will small debris spawn from the barrel/husk explosion?
Min lifetime of explosion debris
Max lifetime of explosion debris
Horizontal spread force of explosion debris
Min upward force of explosion debris
Max upward force of explosion debris
Number of small debris spawned upon barrel/husk explosions
ENABLE AT RISK OF SERIOUS LAG! Infinite recursive spawning from each barrel explosion
Gas can prop (gascan001a and propane_tank001a) explosions will spawn debris
Inspired by explosive barrel behavior from Superfighters Deluxe https://store.steampowered.com/app/855860/Superfighters_Deluxe/
https://steamcommunity.com/sharedfiles/filedetails/?id=3354316439