ze_isla_nublar_v2_1
Escape Isla Nublar, The Island Where John Hammond Created His Dream "Jurassic Park"
ze isla nublar v2_1
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v2_1 Fixes
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– trigger push to stop zombies from knifing under the helicopter
– moved a teleport exit to avoid teleport spam
– fixed zombie healer from teleporting instead of healing
– normal mode more easy
v2 Fixes
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– random teleport glitches fixed
– hard mode more harder
v1fix Fixes
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– added missing helicopter propeller textures
v1 Fixes
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– added a new spawn area
– shotgun/medic kit can’t be spammed
– fixed shotgun ammo
– moved medic kit spawn
– extreme ending more easy
– helicopter rotors fixed
– cube maps (shiny surfaces)
– better fps in lobby/boss fight area.
– new path into the roof for zombies
– some doors for zombies now break, so those behind the group can catch up
– added a table at a hold point
– crates in the cafe now break on extreme
– trex moon walk now happens alot less.
– fixed a bug where ct could win with zombies in the copter
b2 Fixes
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– fixed invisible boxes and other items not showing gltich
– added button so admin can change the level
– fixed the tele on hard mode so afk’s and respawns will go into raptor pen and not respawn in the complex
– zombies now heal when in the raptor pen
– added timer on the trex battle
– reduced trex hp
– added medic kit
– adjusted heli paths
b1_5 Fixes
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– compile time now down to 6mins
– bsp size reduced (.bsp=80mb) (.bz2=41mb)
– reduced the amount of phys objects in map
– removed area portal windows
– removed some breakables
– changed normal hold at the end
– new improved clipping, to reduce chance of zombie fail nade
– minor spawn changes
– trex trigger_hurt now larger radius
– fixed water outside of visitors center
b1 Fixes
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– removed secret teleport
– re-worked level system
– optimization (compile from 18mins to 9mins)
– added new helicopter (black hawk)
– more trex hp
– last ending rocks light glitch is fixed
– removed area portals from outisde
– increased far z plane for more fps
– more level brushes/displacments are now 3d skybox
– normal ending roof area optimized (player should get 25-100 more fps here than before)
a4 Fixes
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– crash fix update (crash should be now fixed, if not please report)
– trex health added
– route time adjustment
– prop adjustment
– predator texture added
– some minor detail changes
– secret changed
– added some he nades in more secret places
– added another shotgun in the most secret route (hard extreme only)
a3 Fixes
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– zombies can get under the gate at raptor pen
– improved cliping in places
– rotated a crate at a defend spot
– secret way teleport is now allowed for only ct
– added a new camp spot at the raptor pen
– improved timing of extreme helicopter
– added some more HP to t-rex
– doors dont block or stick players on extreme mode
– changed a texture or two
– fixed non working helicopter blades on some rounds
a2 Fixes
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– crash is now fixed (not 100% though until tested)
– double wooded doors dont kill you
– normal differcultie helicopter comes in faster
– delayed control room glass break time
– ending of extreme completely changed (now is like the novel)
– doors at spawn break faster
– some minor detail changes
– t-rex increased HP (only fair match if server has regular clip)
– improved 3d skybox
– displacment value reduced in some places
– removed 1 route for normal only (less camper)
– player can no longer live the fall over the pen
– fail nade zombie up to trigger "lose_trigger" is now almost impossible
– added boxes and table for defence
– more console messages
Features
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– Normal,hard and extreme modes
– trex boss fight
– different endings
– 3d skybox
– usable spas12 shot gun and medic kit
– 64 spawns
– custom models, sounds, textures and music
– cube maps
Please leave feedback on any bugs and improvements, thanks.