Wonder Woman Character&Perfect Block Drop Weapon System
This mod adds Wonder Woman armor, sword and shield, and a new character that auto-generated at the game start in campaign/sandbox/custom battle modes.
It also provides some global features: switching between different characters in the player’s clan through dialogue, and a global PerfectBlockDropWeapon system.
The Wonder Woman character can be roughly understood as an independent follower similar to The Elder Scrolls V: Skyrim;
The skill mechanism of this character provides a possible RPG gameplay;
A character named Artemis is added under the player’s clan, generated at the start of the game, and she automatically wears WW-cosplay clothing; (the character requires a new game start)
While marching on the large map, switch the player’s currently controlled character by talking with other heroes in the clan (under test, report errors in the comment area);
This character has a series of special dialogues including:
Sparring dialogue, after winning, the player will receive a large amount of experience reward;
Dialogue to convert gold into the player’s currently controlled character’s skill proficiency and experience;
Dialogue to recruit a special troop tree
Dialogue to trigger a special hideout mission (under test)
Now she can also be found in custom battles, replacing the original commander_12, and has the same skills in campaign/sandbox mode.
(Can be adjusted in MCM)
(when not taking damage for 10 seconds, recover 30% of the maximum health every 10 seconds, (like Dota 2 Heart of Tarrasque),
periodically inspire the allies around this character, boost morale, stop fleeing, and reduce the morale of enemy units around this character, (likeTotal War: Warhammer),
effect:when taking fatal damage, prevent it, and be invincible for 3 seconds, with a cooldown of 60 seconds
After this character is injured, her each attack has a chance to recover health equal to the damage dealt, the lower the health, the higher the probability; when this character is unarmed, i.e., using fists, she gains 50% ranged resistance, 30% melee damage reduction, each hit deals 30% of the target enemy’s maximum health in damage, comes with a disarming effect, and has a 90% chance to trigger a knockback effect, 10% chance to trigger a knockdown effect, and loses all damage reduction effects when her health is too low.
When this character holding the "WW Sword" item , the next attack after every 15 seconds has an area knockdown effect, and deals (30+ her current battle kill counts) damage to enemies within the range. The radius of the knockdown/damage will upgrade with the number of kills this character has made in the current battle, starting at 3 meters, with no upper limit, and resets each scene.Now, if the damage>30,this skill will have a 4-stage visual effect depend on the affected enemy count.
When this character uses the "Artemis Bow" in the battlefield, long-range headshot have an instant kill effect.
In close combat, when perfectly parrying an enemy’s attack, the enemy’s weapon can be knocked off; Perfect block:parry or chamber block; (The concept of PerfectBlockDropWeaponSystem comes from game "永劫无间"), for specific instructions and judgment formulas, see the in-game MCM menu.
Other items and details in this mod:
Two types of arrows and two types of bolts are provided, which will take effect for anyone equipped:
Arrows/Bolts-AP: Armor-Piercing
Arrows/Bolts-HE: High-Explosive
Some enemies in the hideout mission will self-detonate when killed, causing area damage, and the damage has a chance to be indiscriminate.
Load this below other mods
The principle of loading order is that mods with later sorting will try to overwrite mods with earlier sorting.
High compatibility, Theoretically it can run on any 1.1.X, 1.2.X game version.
1, If you have subscribed "new female armor" on Nexus, you can open the mod folder and swap the names of wwepcharacter.xml and wwepcharacter2.xml files to apply some new armor model.
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The armor is modified based on the Nexus mod"Wonder Woman armor" , I reorganized the chest armor and skirt, lengthened the front half of the skirt, and fixed the leg penetration model
The sword and shield models were purchased online by myself.
Cloak models were found from Sketchfab and modified with Blender.
XML and DLL C# programming were completed by myself.