The Turks (Mehmed II)

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Authors: JFD, janboruta, Leugi, regalmanemperor

Last revision: 9 May, 2018 at 20:04 UTC

File size: 12.28 MB

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Description:

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OVERVIEW

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CIVILIZATION – THE TURKS (MEHMED II)

TRAIT – TRIBUTE IN BLOOD

Receive a free Infantry Unit upon capturing an enemy city for the first time. Military Land Units yield +1 Happiness when garrisoned.

UNIQUE UNIT – GREAT BOMBARD (CANNON)

Renaissance era Siege Unit. Only the Turks may train it. Has one additional range over the Cannon and a significantly larger bonus against Cities, but is inherently weaker. Unlocks earlier but is more costly to produce.

UNIQUE UNIT – JANNISSARY (MUSKETMAN)

One of the earliest gunpowder units. Only the Turks may train it. This Unit is stronger on offense and heals when it kills an enemy, unlike the Musketman that it replaces.

CIVILIZATION – THE OTTOMANS (SULEIMAN)

TRAIT – TRIBUTARY EMPIRE

Internal Trade Routes produce +33% more Food and Production. Puppets connected via Internal Trade Route yield +4 Gold and an additional +5 Faith if following a different religion than your State Religion.

UNIQUE BUILDING – HAMMAM (GARDEN)

10% of Food is carried over after a new Citizen is born. +25% Great People generation in this City. City must be built next to a River or Lake.

UNIQUE UNIT – SIPAHI (CAVALRY)

Mounted Unit specialized in defeating enemy Gunpowder Units. May only be built by the Ottomans. This Unit is faster and can see further than the Lancer, which it replaces.

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USER OPTIONS

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Some changes can be disabled/enabled in the included JFD_X_UserSettings.sql file.
This can be located in a folder in My GamesSid Meier’s Civilization 5MODS{Mod Name}.

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LINKS

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Home Page[forums.civfanatics.com]
Direct Download[drive.google.com]

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DISCLAIMER

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I will not be receiving or responding to comments made to this page. For serious concerns or troubleshooting, please use the above link to CFC.