The Delver
This is my first mod for the ongoing agents modjam! The Delver is an adaptable agent with a penchant for the exploration of ancient ruins.
Wield the jank power of archaeology to enshadow and en-madden. Whenever the Delver completes an excavation, they’ll obtain an Artifact and each of these will passively produce shadow when venturing into a settlement, but be careful: it’ll also increase your menace!
What if your bag is full of horrors beyond comprehension that you don’t care to want increasing your menace? There are ways to get rid of those pesky bringers of eldritch luck! If a settlement has an infiltrated library, the Delver is able to donate three artifacts for the creation of an Archaeological Exhibit. The Exbhit will, over time, produce madness, an effect which can be empowered by further donating more!
But what if you need to empty your pockets of trinkets and bobbles and academia has denied you the luxury of five-inch glass to protect your obsession? Worry not. Find an empty spot of wilderness and throw them in a hole only you know the location of!
Enjoy having an unnecessarily anime archaeologist running around with a sunny, can-do attitude while you doom the world. Just don’t let him lose his trusty pickaxe lest he spiral into a whirlwind of depression.
Not being a coder, there’ll definitely be some jank to be found, but nothing that should break anything. The pickaxe’s bonus to exploration is unlisted in the UI but it is functional and moving from the Underground to the Surface with the ‘Spelunker’ trait will cause your moves to go into the negatives (this is purely visual and will fix itself on the start of a new turn).
Finally, thanks to the excellent community which was willing to give and endless supply of pointers I couldn’t do without! I’ll likely update this at some point in the future, as I’m not completely happy with it, but for now: enjoy!